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HomeHome / Total War: WARHAMMER II / The Bloody Handz (Mortal Empires) / Buildings / Occupied Khemri (Greenskin Hideout)
Occupied Khemri (Greenskin Hideout) The Bloody Handz (Mortal Empires)The Bloody Handz (Mortal Empires) Occupied Khemri Level 2

Occupied Khemri (Greenskin Hideout)

Smaller Greenskin tribes and gatherings rarely stay put, although they will seek out caves when they wish to keep "outta da way".

The greatest enemy of the Greenskins has always been their own kind. Out in the Badlands, the tribes prey upon each other in endless competition for dominance. Smaller tribes locate natural hideouts or lone encampments, allowing them time to establish themselves until they can go on the hunt themselves.

Occupied Khemri

Ruined Khemri
Ruined Khemri
(wh2_main_special_settlement_khemri_grn_ruin)
Occupied Khemri Level 0
Occupied Khemri (Greenskin Hideout)
Occupied Khemri (Greenskin Hideout)
(wh2_main_special_settlement_khemri_grn_1)
Occupied Khemri Level 1
Occupied Khemri (Greenskin Camp)
Occupied Khemri (Greenskin Camp)
(wh2_main_special_settlement_khemri_grn_2)
Occupied Khemri Level 2
Occupied Khemri (Greenskin Burrows)
Occupied Khemri (Greenskin Burrows)
(wh2_main_special_settlement_khemri_grn_3)
Occupied Khemri Level 3
Occupied Khemri (Greenskin Fort)
Occupied Khemri (Greenskin Fort)
(wh2_main_special_settlement_khemri_grn_4)
Occupied Khemri Level 4
Occupied Khemri (Greenskin Stronghold)
Occupied Khemri (Greenskin Stronghold)
(wh2_main_special_settlement_khemri_grn_5)
Occupied Khemri Level 5
Occupied Khemri (Greenskin Hideout)

Building Name

Occupied Khemri (Greenskin Hideout)

Level Name

wh2_main_special_settlement_khemri_grn_1

Building Chain

Occupied Khemri

Building Level

2

Create Time

2

Create Cost

800

Effects

Grants 2 construction slots in the settlement (this_building)
Income generated: 80 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +10 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)

Provides Garrison Army

160 Goblins
160 Goblins
160 Goblins
160 Goblins
Goblins
(wh_main_grn_inf_goblin_spearmen)
Melee Infantry
120 Orc Boyz
120 Orc Boyz
120 Orc Boyz
120 Orc Boyz
Orc Boyz
(wh_main_grn_inf_orc_boyz)
Melee Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
120 Goblin Archers
Missile Infantry / Missile Infantry / (wh_main_grn_inf_goblin_archers)
Goblin Archers
Goblin Archers can pepper the enemy from afar, with varying success.
120 375 375 11 115 8.3 24 10 24 5 15 25 51 40
2
160 Goblins
Melee Infantry / Melee Infantry / (wh_main_grn_inf_goblin_spearmen)
Goblins
The spear is a solid weapon; piercing and defensive. Goblins, however…
160 300 300 20 25 8 26 80 56 50