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HomeHome / Total War: WARHAMMER II / The Bloody Handz (Mortal Empires) / Buildings / Sacked Itza Level 1
Sacked Itza Level 1 The Bloody Handz (Mortal Empires)The Bloody Handz (Mortal Empires) Ravaged Itza Level 2

Sacked Itza Level 1

Smaller Greenskin tribes and gatherings rarely stay put, although they will seek out caves when they wish to keep "outta da way".

The greatest enemy of the Greenskins has always been their own kind. Out in the Badlands, the tribes prey upon each other in endless competition for dominance. Smaller tribes locate natural hideouts or lone encampments, allowing them time to establish themselves until they can go on the hunt themselves.

Ravaged Itza

Ruined Itza
Ruined Itza
(wh2_main_special_settlement_itza_grn_ruin)
Ravaged Itza Level 0
Sacked Itza Level 1
Sacked Itza Level 1
(wh2_main_special_settlement_itza_grn_1)
Ravaged Itza Level 1
Sacked Itza Level 2
Sacked Itza Level 2
(wh2_main_special_settlement_itza_grn_2)
Ravaged Itza Level 2
Sacked Itza Level 3
Sacked Itza Level 3
(wh2_main_special_settlement_itza_grn_3)
Ravaged Itza Level 3
Sacked Itza Level 4
Sacked Itza Level 4
(wh2_main_special_settlement_itza_grn_4)
Ravaged Itza Level 4
Sacked Itza Level 5
Sacked Itza Level 5
(wh2_main_special_settlement_itza_grn_5)
Ravaged Itza Level 5
Sacked Itza Level 1

Building Name

Sacked Itza Level 1

Level Name

wh2_main_special_settlement_itza_grn_1

Building Chain

Ravaged Itza

Building Level

2

Create Time

2

Create Cost

800

Effects

Grants 2 construction slots in the settlement (this_building)
Income generated: 80 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +10 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)

Provides Garrison Army

160 Goblins
160 Goblins
160 Goblins
160 Goblins
Goblins
(wh_main_grn_inf_goblin_spearmen)
Melee Infantry
120 Orc Boyz
120 Orc Boyz
120 Orc Boyz
120 Orc Boyz
Orc Boyz
(wh_main_grn_inf_orc_boyz)
Melee Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
120 Goblin Archers
Missile Infantry / Missile Infantry / (wh_main_grn_inf_goblin_archers)
Goblin Archers
Goblin Archers can pepper the enemy from afar, with varying success.
120 375 375 11 115 8.3 24 10 24 5 15 25 51 40
2
160 Goblins
Melee Infantry / Melee Infantry / (wh_main_grn_inf_goblin_spearmen)
Goblins
The spear is a solid weapon; piercing and defensive. Goblins, however…
160 300 300 20 25 8 26 80 56 50