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HomeHome / Total War: WARHAMMER II / Grimgor's 'Ardboyz (Mortal Empires) / Buildings / Black Crag Buildings
Grimgor's 'Ardboyz (Mortal Empires) Grimgor's 'Ardboyz (Mortal Empires) Buildings

Black Crag Buildings




Black Crag

Ruined Black Crag
Ruined Black Crag
(wh_main_special_settlement_black_crag_grn_ruin)
Level 0
Black Crag (Greenskin Hideout)
Black Crag (Greenskin Hideout)
(wh_main_special_settlement_black_crag_1_grn)
Level 1
Black Crag (Greenskin Camp)
Black Crag (Greenskin Camp)
(wh_main_special_settlement_black_crag_2_grn)
Level 2
Black Crag (Greenskin Encampment)
Black Crag (Greenskin Encampment)
(wh_main_special_settlement_black_crag_3_grn)
Level 3
Black Crag (Greenskin Fort)
Black Crag (Greenskin Fort)
(wh_main_special_settlement_black_crag_4_grn)
Level 4
Black Crag (Greenskin Stronghold)
Black Crag (Greenskin Stronghold)
(wh_main_special_settlement_black_crag_5_grn)
Level 5
Black Crag
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Ruined Black Crag Black Crag Level 1
Ruined Black Crag
Another ruined Karak now lies dormant, a vestige of some upstart's attempt to dominate Dwarf lands.
1 0
2 Black Crag (Greenskin Hideout) Black Crag Level 2
Black Crag (Greenskin Hideout)
Once the proud Hold of Karak Drazh, it is now the most formidable of Orc Strongholds, in the hands of the Red Fang tribe, until very recently.
2 800 Grants 2 construction slots in the settlement (this_building)
Income from all buildings: +30% (all regions in this province)
Income from all buildings: +15% (all regions in adjacent provinces)
Income generated: 150 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +10 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
3 Black Crag (Greenskin Camp) Black Crag Level 3
Black Crag (Greenskin Camp)
Once the proud Hold of Karak Drazh, it is now the most formidable of Orc Strongholds, in the hands of the Red Fang tribe, until very recently.
3 1600 Grants 4 construction slots in the settlement (this_building)
Income from all buildings: +35% (all regions in this province)
Income from all buildings: +18% (all regions in adjacent provinces)
Income generated: 225 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +20 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Improved tower projectiles: Arrows (region_to_region_own)
4 Black Crag (Greenskin Encampment) Black Crag Level 4
Black Crag (Greenskin Encampment)
Once the proud Hold of Karak Drazh, it is now the most formidable of Orc Strongholds, in the hands of the Red Fang tribe, until very recently.
4 3200 Grants 6 construction slots in the settlement (this_building)
Income from all buildings: +40% (all regions in this province)
Income from all buildings: +20% (all regions in adjacent provinces)
Income generated: 300 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +30 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Improved tower projectiles: Giant Dungballs (region_to_region_own)
Local recruitment capacity: +1 (province_to_province_own_unseen)
5 Black Crag (Greenskin Fort) Black Crag Level 5
Black Crag (Greenskin Fort)
Once the proud Hold of Karak Drazh, it is now the most formidable of Orc Strongholds, in the hands of the Red Fang tribe, until very recently.
5 4800 Grants 8 construction slots in the settlement (this_building)
Income from all buildings: +45% (all regions in this province)
Income from all buildings: +23% (all regions in adjacent provinces)
Income generated: 375 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +40 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Improved tower projectiles: Rock Idols (region_to_region_own)
Local recruitment capacity: +2 (province_to_province_own_unseen)
6 Black Crag (Greenskin Stronghold) Black Crag Level 6
Black Crag (Greenskin Stronghold)
Once the proud Hold of Karak Drazh, it is now the most formidable of Orc Strongholds, in the hands of the Red Fang tribe, until very recently.
6 7200 Grants 9 construction slots in the settlement (this_building)
Income from all buildings: +50% (all regions in this province)
Income from all buildings: +25% (all regions in adjacent provinces)
Income generated: 450 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +50 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Improved tower projectiles: Rock Idols (region_to_region_own)
Local recruitment capacity: +2 (province_to_province_own_unseen)