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HomeHome / Total War: WARHAMMER II / Grimgor's 'Ardboyz (Mortal Empires) / Buildings / Monsters Buildings
Grimgor's 'Ardboyz (Mortal Empires) Grimgor's 'Ardboyz (Mortal Empires) Buildings

Monsters Buildings




Monsters

Troll Cave
Troll Cave
(wh_main_grn_monsters_1)
Level 0
Hag Hut
Hag Hut
(wh_main_grn_monsters_2)
Level 1
Stompin' Groundz
Stompin' Groundz
(wh_main_grn_monsters_3)
Level 2
Monsters
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Troll Cave Monsters Level 1
Troll Cave
Trolls can be found in their foetid lairs – dank caves or burrows, ankle-deep in rotting bones.
3 3000
2 Hag Hut Monsters Level 2
Hag Hut
Less of an actual hut, more of a rickety, dung-smeared shelter built over an overpoweringly foul-smelling mudhole.
4 5000 Hero capacity: +1 for Giant River Troll Hags (faction_to_faction_own_unseen)
Unlocks [[img:icon_hero]][[/img]]Hero recruitment: Giant River Troll Hag (province_to_province_own_unseen)
Recruitment duration: -1 turn for standard Trolls (minimum 1) (region_to_province_own)
3 Stompin' Groundz Monsters Level 3
Stompin' Groundz
Giants, descendants of the Sky-Titans, are more likely to be found in the stompin' groundz than anywhere else.
5 7000 Hero capacity: +1 for Giant River Troll Hags (faction_to_faction_own_unseen)
Unlocks [[img:icon_hero]][[/img]]Hero recruitment: Giant River Troll Hag (province_to_province_own_unseen)
Hero recruit rank: +2 for Giant River Troll Hags (region_to_province_own)
Recruitment duration: -1 turn for standard Trolls (minimum 1) (region_to_province_own)
Recruit rank: +1 for all units (local province)