Left Panel
menu
HomeHome / Total War: WARHAMMER II / Grimgor's 'Ardboyz (Mortal Empires) / Buildings / Greenskin Recruitment Buildings
Grimgor's 'Ardboyz (Mortal Empires) Grimgor's 'Ardboyz (Mortal Empires) Buildings

Greenskin Recruitment Buildings




Greenskin Recruitment

Musta Fieldz
Musta Fieldz
(wh_main_grn_military_1)
Level 0
Brawlin' Groundz
Brawlin' Groundz
(wh_main_grn_military_2)
Level 1
Fightin' Pit
Fightin' Pit
(wh_main_grn_military_3)
Level 2
Black Orc Barracks
Black Orc Barracks
(wh_main_grn_military_4)
Level 3
Greenskin Recruitment
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Musta Fieldz Greenskin Recruitment Level 1
Musta Fieldz
The boyz need big open spaces to swing their choppas about.
1 1000
2 Brawlin' Groundz Greenskin Recruitment Level 2
Brawlin' Groundz
A large area set aside for the belligerent gits to slap each other about.
2 2000
3 Fightin' Pit Greenskin Recruitment Level 3
Fightin' Pit
This is where Big ‘Uns are forged and many teef lost to gambling.
3 4000 Hero capacity: +1 for Black Orc Big Bosses (faction_to_faction_own_unseen)
Unlocks [[img:icon_hero]][[/img]]Hero recruitment: Black Orc Big Boss (province_to_province_own_unseen)
4 Black Orc Barracks Greenskin Recruitment Level 4
Black Orc Barracks
The meanest and strongest of their kind, the Black Orcs rarely mix with others, preferring their own barracks.
4 6000 Hero capacity: +1 for Black Orc Big Bosses (faction_to_faction_own_unseen)
Unlocks [[img:icon_hero]][[/img]]Hero recruitment: Black Orc Big Boss (province_to_province_own_unseen)