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HomeHome / Total War: WARHAMMER II / Grimgor's 'Ardboyz (Mortal Empires) / Buildings / Athel Loren Buildings
Grimgor's 'Ardboyz (Mortal Empires) Grimgor's 'Ardboyz (Mortal Empires) Buildings

Athel Loren Buildings




Athel Loren

Ruins
Ruins
(wh2_main_special_settlement_athel_loren_grn_ruin)
Level 0
Forest Outpost (Greenskin Hideout)
Forest Outpost (Greenskin Hideout)
(wh2_main_special_settlement_athel_loren_grn_1)
Level 1
Forest Outpost (Greenskin Camp)
Forest Outpost (Greenskin Camp)
(wh2_main_special_settlement_athel_loren_grn_2)
Level 2
Forest Outpost (Greenskin Burrows)
Forest Outpost (Greenskin Burrows)
(wh2_main_special_settlement_athel_loren_grn_3)
Level 3
Forest Outpost (Greenskin Fort)
Forest Outpost (Greenskin Fort)
(wh2_main_special_settlement_athel_loren_grn_4)
Level 4
Forest Outpost (Greenskin Stronghold)
Forest Outpost (Greenskin Stronghold)
(wh2_main_special_settlement_athel_loren_grn_5)
Level 5
Athel Loren
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Ruins Athel Loren Level 1
Ruins
This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.
1 0
2 Forest Outpost (Greenskin Hideout) Athel Loren Level 2
Forest Outpost (Greenskin Hideout)
Smaller Greenskin tribes and gatherings rarely stay put, although they will seek out caves when they wish to keep "outta da way".
2 800 Grants 1 construction slot in the settlement (this_building)
Income generated: 80 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +10 (region_to_province_own)
3 Forest Outpost (Greenskin Camp) Athel Loren Level 3
Forest Outpost (Greenskin Camp)
Orc and Goblin tribes are, in the main, nomadic, but will set up a large camp when the Boss wants to stop for a bit.
3 1600 Grants 2 construction slots in the settlement (this_building)
Income generated: 120 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +20 (region_to_province_own)
4 Forest Outpost (Greenskin Burrows) Athel Loren Level 4
Forest Outpost (Greenskin Burrows)
When the crap-pile gets too big and the horde of shiny stuff too large to shovel on a cart, it’s "time ta stop moving".
4 3200 Grants 3 construction slots in the settlement (this_building)
Income generated: 160 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +30 (region_to_province_own)
Local recruitment capacity: +1 (province_to_province_own_unseen)
5 Forest Outpost (Greenskin Fort) Athel Loren Level 5
Forest Outpost (Greenskin Fort)
Greenskins like a good fort, it makes them feel important when they can shout and fling excrement from the walls.
5 4800 Grants 4 construction slots in the settlement (this_building)
Income generated: 200 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +40 (region_to_province_own)
Local recruitment capacity: +1 (province_to_province_own_unseen)
6 Forest Outpost (Greenskin Stronghold) Athel Loren Level 6
Forest Outpost (Greenskin Stronghold)
The biggest and bestest Warbosses rule from formidable strongholds - the shattered Karaks of the Dwarfs.
6 7200 Grants 5 construction slots in the settlement (this_building)
Income generated: 240 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +50 (region_to_province_own)
Local recruitment capacity: +1 (province_to_province_own_unseen)