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HomeHome / Total War: WARHAMMER II / Grimgor's 'Ardboyz (Mortal Empires) / Buildings / Fightin' Pit
Fightin' Pit Grimgor's 'Ardboyz (Mortal Empires)Grimgor's 'Ardboyz (Mortal Empires) Greenskin Recruitment Level 3

Fightin' Pit

This is where Big ‘Uns are forged and many teef lost to gambling.

The fightin’ pits are for Orcs to "'ave it out wiv each ovver". The strongest, toughest and most scarred Orcs (and the occasional Goblin drunk on mushroom brew) go into the pit for a serious fight against a ferocious opponent, with only one coming back out. On occasion the Boss himself has jumped into the pit after being challenged. The challenger usually only emerging as a disembodied head to be stuck on the Boss pole.

Greenskin Recruitment

Musta Fieldz
Musta Fieldz
(wh_main_grn_military_1)
Greenskin Recruitment Level 0
Brawlin' Groundz
Brawlin' Groundz
(wh_main_grn_military_2)
Greenskin Recruitment Level 1
Fightin' Pit
Fightin' Pit
(wh_main_grn_military_3)
Greenskin Recruitment Level 2
Black Orc Barracks
Black Orc Barracks
(wh_main_grn_military_4)
Greenskin Recruitment Level 3
Fightin' Pit

Building Name

Fightin' Pit

Level Name

wh_main_grn_military_3

Building Chain

Greenskin Recruitment

Building Level

3

Create Time

3

Create Cost

4000

Effects

Hero capacity: +1 for Black Orc Big Bosses (faction_to_faction_own_unseen)
Unlocks [[img:icon_hero]][[/img]]Hero recruitment: Black Orc Big Boss (province_to_province_own_unseen)

Provides Garrison Army

No Garrison Units

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Nasty Skulkers
Melee Infantry / Melee Infantry / (wh_dlc06_grn_inf_nasty_skulkers_0)
Nasty Skulkers
Even the most heinous green-skinned scumbags look upon these Goblins' swift skulduggery with reverent horror.
160 500 500 26 24 20 16 15 52 40
2
120 Night Goblin Archers
Missile Infantry / Missile Infantry / (wh_main_grn_inf_night_goblin_archers)
Night Goblin Archers
Raining arrows from a distance is the preferred Greenskin tactic.
120 475 475 11 115 8.3 24 15 27 7 20 15 54 40
3
160 Night Goblins
Melee Infantry / Melee Infantry / (wh_main_grn_inf_night_goblins)
Night Goblins
Night Goblins raid with efficiency; they swarm and ambush, cutting their foes apart.
160 400 400 26 27 12 24 70 56 44
4
90 Orc Arrer Boyz
Missile Infantry / Missile Infantry / (wh_main_grn_inf_orc_arrer_boyz)
Orc Arrer Boyz
From afar, Arrer Boyz rain down arrows upon their enemies. Accuracy be damned, quantity is all.
90 500 500 20 140 6.1 22 23 34 10 14 30 77 55
5
100 Orc Big 'Uns
Melee Infantry / Melee Infantry / (wh_main_grn_inf_orc_big_uns)
Orc Big 'Uns
The hardest-hitting mobs in a tribe, Big 'Uns are well placed in melee, where they happily smash their enemies apart.
100 800 800 38 42 27 28 50 108 68
6
120 Orc Boyz
Melee Infantry / Melee Infantry / (wh_main_grn_inf_orc_boyz)
Orc Boyz
Orc Boyz lack the strength of Big 'Uns, but their tenacity and endurance in battle is well respected.
120 450 450 28 34 20 25 65 81 60