Left Panel
menu
HomeHome / Total War: WARHAMMER II / Crooked Moon (Mortal Empires) / Buildings / Walls Buildings
Crooked Moon (Mortal Empires) Crooked Moon (Mortal Empires) Buildings

Walls Buildings




Walls

Skarsnik's Ditches
Skarsnik's Ditches
(wh_dlc06_grn_walls_1_skarsnik)
Level 0
Skarsnik Stakes
Skarsnik Stakes
(wh_dlc06_grn_walls_2_skarsnik)
Level 1
Skarsnik's Big Walls
Skarsnik's Big Walls
(wh_dlc06_grn_walls_3_skarsnik)
Level 2
Walls
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Skarsnik's Ditches Walls Level 1
Skarsnik's Ditches
If a camp is "stayin’ put" Gobbos will be sent out to dig a ditch around it as a basic defence.
3 2500 Enemy Hero action success chance: -10% (region_to_character_enemy)
Leadership: +2 when under siege (local armies)
Siege holdout time: +1 (region_to_region_own)
Improved tower projectiles: Arrows (region_to_region_own)
2 Skarsnik Stakes Walls Level 2
Skarsnik Stakes
Large stakes of pointy wood and other ramshackle defences of timber and bone are surpassingly effective.
4 5000 Enemy Hero action success chance: -15% (region_to_character_enemy)
Leadership: +4 when under siege (local armies)
Siege holdout time: +2 (region_to_region_own)
Improved tower projectiles: Giant Dungballs (region_to_region_own)
3 Skarsnik's Big Walls Walls Level 3
Skarsnik's Big Walls
A big wall is a good way of stopping an enemy from "gettin’ in".
5 7500 Enemy Hero action success chance: -20% (region_to_character_enemy)
Leadership: +6 when under siege (local armies)
Siege holdout time: +3 (region_to_region_own)
Improved tower projectiles: Rock Idols (region_to_region_own)