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HomeHome / Total War: WARHAMMER II / Crooked Moon (Mortal Empires) / Buildings / Minor Settlement Buildings
Crooked Moon (Mortal Empires) Crooked Moon (Mortal Empires) Buildings

Minor Settlement Buildings




Minor Settlement

Ruined Dwarfhold
Ruined Dwarfhold
(wh_main_grn_settlement_ruin_minor_skarsnik)
Level 0
Greenskin Hideout
Greenskin Hideout
(wh_main_grn_settlement_minor_1_skarsnik)
Level 1
Greenskin Camp
Greenskin Camp
(wh_main_grn_settlement_minor_2_skarsnik)
Level 2
Greenskin Burrows
Greenskin Burrows
(wh_main_grn_settlement_minor_3_skarsnik)
Level 3
Minor Settlement
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Ruined Dwarfhold Minor Settlement Level 1
Ruined Dwarfhold
Another ruined Karak now lies dormant, a vestige of some upstart's attempt to dominate Dwarf lands.
1 0
2 Greenskin Hideout Minor Settlement Level 2
Greenskin Hideout
Smaller Greenskin tribes and gatherings rarely stay put, although they will seek out caves when they wish to keep "outta da way".
2 800 Grants 1 construction slot in the settlement (this_building)
Income generated: 80 (building_to_building_own)
Growth: +10 (region_to_province_own)
3 Greenskin Camp Minor Settlement Level 3
Greenskin Camp
Orc and Goblin tribes are, in the main, nomadic, but will set up a large camp when the Boss wants to stop for a bit.
3 1600 Grants 2 construction slots in the settlement (this_building)
Income generated: 120 (building_to_building_own)
Growth: +20 (region_to_province_own)
4 Greenskin Burrows Minor Settlement Level 4
Greenskin Burrows
When the crap-pile gets too big and the horde of shiny stuff too large to shovel on a cart, it’s "time ta stop moving".
4 3200 Grants 3 construction slots in the settlement (this_building)
Income generated: 160 (building_to_building_own)
Growth: +30 (region_to_province_own)
Local recruitment capacity: +1 (province_to_province_own_unseen)