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HomeHome / Total War: WARHAMMER II / Crooked Moon (Mortal Empires) / Buildings / Occupied Hell Pit Buildings
Crooked Moon (Mortal Empires) Crooked Moon (Mortal Empires) Buildings

Occupied Hell Pit Buildings




Occupied Hell Pit

Exterminated Hell Pit
Exterminated Hell Pit
(wh2_main_special_settlement_hellpit_other_ruin)
Level 0
Occupied Hell Pit Level 1
Occupied Hell Pit Level 1
(wh2_main_special_settlement_hellpit_other_1)
Level 1
Occupied Hell Pit Level 2
Occupied Hell Pit Level 2
(wh2_main_special_settlement_hellpit_other_2)
Level 2
Occupied Hell Pit Level 3
Occupied Hell Pit Level 3
(wh2_main_special_settlement_hellpit_other_3)
Level 3
Occupied Hell Pit Level 4
Occupied Hell Pit Level 4
(wh2_main_special_settlement_hellpit_other_4)
Level 4
Occupied Hell Pit Level 5
Occupied Hell Pit Level 5
(wh2_main_special_settlement_hellpit_other_5)
Level 5
Occupied Hell Pit
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Exterminated Hell Pit Occupied Hell Pit Level 1
Exterminated Hell Pit
This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.
1 0
2 Occupied Hell Pit Level 1 Occupied Hell Pit Level 2
Occupied Hell Pit Level 1
Packs of Skaven gather in smaller burrows often used as staging areas where clans make ready to burst forth.
2 1000 Grants 1 construction slot in the settlement (this_building)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +20 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
3 Occupied Hell Pit Level 2 Occupied Hell Pit Level 3
Occupied Hell Pit Level 2
Usually owned by a dominant clan, these places are much larger nests linked by an impenetrable maze of tunnels.
3 2000 Grants 2 construction slots in the settlement (this_building)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +40 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
4 Occupied Hell Pit Level 3 Occupied Hell Pit Level 4
Occupied Hell Pit Level 3
The teeming tunnel networks of warrens do not just sprawl underground, but can riddle entire mountains and chasm walls as well.
4 4000 Grants 3 construction slots in the settlement (this_building)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +60 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
5 Occupied Hell Pit Level 4 Occupied Hell Pit Level 5
Occupied Hell Pit Level 4
Giant corridors and endless passageways run through these decadent Skaven hubs, where the ratmen mobilise in unimaginably vast numbers.
5 6000 Grants 4 construction slots in the settlement (this_building)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +80 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
6 Occupied Hell Pit Level 5 Occupied Hell Pit Level 6
Occupied Hell Pit Level 5
Skaven cities sprawl beneath the ground like swollen ulcers, with other races' ruins shamelessly usurped into their erratic architecture.
6 9000 Grants 5 construction slots in the settlement (this_building)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +100 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)