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HomeHome / Total War: WARHAMMER II / Crooked Moon (Mortal Empires) / Buildings / Karak Eight Peaks (Greenskin Hideout)
Karak Eight Peaks (Greenskin Hideout) Crooked Moon (Mortal Empires)Crooked Moon (Mortal Empires) Major Settlement Level 2

Karak Eight Peaks (Greenskin Hideout)

Smaller Greenskin tribes and gatherings rarely stay put, although they will seek out caves when they wish to keep "outta da way".

The greatest enemy of the Greenskins has always been their own kind. Out in the Badlands, the tribes prey upon each other in endless competition for dominance. Smaller tribes locate natural hideouts or lone encampments, allowing them time to establish themselves until they can go on the hunt themselves.

Major Settlement

Ruined Karak Eight Peaks
Ruined Karak Eight Peaks
(wh_main_special_settlement_eight_peaks_grn_ruin)
Major Settlement Level 0
Karak Eight Peaks (Greenskin Hideout)
Karak Eight Peaks (Greenskin Hideout)
(wh_main_special_settlement_eight_peaks_1_grn)
Major Settlement Level 1
Karak Eight Peaks (Greenskin Camp)
Karak Eight Peaks (Greenskin Camp)
(wh_main_special_settlement_eight_peaks_2_grn)
Major Settlement Level 2
Karak Eight Peaks (Greenskin Encampment)
Karak Eight Peaks (Greenskin Encampment)
(wh_main_special_settlement_eight_peaks_3_grn)
Major Settlement Level 3
Karak Eight Peaks (Greenskin Fort)
Karak Eight Peaks (Greenskin Fort)
(wh_main_special_settlement_eight_peaks_4_grn)
Major Settlement Level 4
Karak Eight Peaks (Greenskin Stronghold)
Karak Eight Peaks (Greenskin Stronghold)
(wh_main_special_settlement_eight_peaks_5_grn)
Major Settlement Level 5
Karak Eight Peaks (Greenskin Hideout)

Building Name

Karak Eight Peaks (Greenskin Hideout)

Level Name

wh_main_special_settlement_eight_peaks_1_grn

Building Chain

Major Settlement

Building Level

2

Create Time

2

Create Cost

800

Require Resource

Effects

Grants 1 construction slot in the settlement (this_building)
Income from all buildings: +5% (all regions in this province)
Income generated: 80 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +10 (region_to_province_own)
{{tr:public_order_effect}}: +1 in your adjacent provinces (province_to_province_adjacent_unseen)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)

Provides Garrison Army

160 Goblins
160 Goblins
160 Goblins
160 Goblins
Goblins
(wh_main_grn_inf_goblin_spearmen)
Melee Infantry
120 Night Goblin Archers
120 Night Goblin Archers
Night Goblin Archers
(wh_main_grn_inf_night_goblin_archers)
Missile Infantry
160 Night Goblins
160 Night Goblins
Night Goblins
(wh_main_grn_inf_night_goblins)
Melee Infantry

Recruitable Units

No Recruitable Units