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HomeHome / Total War: WARHAMMER II / Crooked Moon (Mortal Empires) / Buildings / Greenskin Burrows
Greenskin Burrows Crooked Moon (Mortal Empires)Crooked Moon (Mortal Empires) Minor Settlement Level 4

Greenskin Burrows

When the crap-pile gets too big and the horde of shiny stuff too large to shovel on a cart, it’s "time ta stop moving".

Encampments are formed when one or more camps merge with each other. Tents become dung-covered huts, kennulz, Squig penz, boar sties and even grog-drenched drinking holes as more and more Greenskins are drawn to a settlement. Staked defences or roughly hewn moats will often surround the encampment to fend off foes who want to take the goodies within for themselves.

Minor Settlement

Ruined Dwarfhold
Ruined Dwarfhold
(wh_main_grn_settlement_ruin_minor)
Minor Settlement Level 0
Greenskin Hideout
Greenskin Hideout
(wh_main_grn_settlement_minor_1)
Minor Settlement Level 1
Greenskin Camp
Greenskin Camp
(wh_main_grn_settlement_minor_2)
Minor Settlement Level 2
Greenskin Burrows
Greenskin Burrows
(wh_main_grn_settlement_minor_3)
Minor Settlement Level 3
Greenskin Burrows

Building Name

Greenskin Burrows

Level Name

wh_main_grn_settlement_minor_3

Building Chain

Minor Settlement

Building Level

4

Create Time

4

Create Cost

3200

Effects

Grants 3 construction slots in the settlement (this_building)
Income generated: 160 (building_to_building_own)
Growth: +30 (region_to_province_own)
Local recruitment capacity: +1 (province_to_province_own_unseen)

Provides Garrison Army

1 Goblin Big Boss
Goblin Big Boss
(wh_main_grn_cha_goblin_big_boss_0)
Command
120 Goblin Archers
120 Goblin Archers
Goblin Archers
(wh_main_grn_inf_goblin_archers)
Missile Infantry
100 Orc Big 'Uns
100 Orc Big 'Uns
Orc Big 'Uns
(wh_main_grn_inf_orc_big_uns)
Melee Infantry
120 Orc Boyz
120 Orc Boyz
Orc Boyz
(wh_main_grn_inf_orc_boyz)
Melee Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
120 Goblin Archers
Missile Infantry / Missile Infantry / (wh_main_grn_inf_goblin_archers)
Goblin Archers
Goblin Archers can pepper the enemy from afar, with varying success.
120 375 375 11 115 8.3 24 10 24 5 15 25 51 40
2
160 Goblins
Melee Infantry / Melee Infantry / (wh_main_grn_inf_goblin_spearmen)
Goblins
The spear is a solid weapon; piercing and defensive. Goblins, however…
160 300 300 20 25 8 26 80 56 50