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HomeHome / Total War: WARHAMMER II / Crooked Moon (Mortal Empires) / Buildings / Greenskin Hideout
Greenskin Hideout Crooked Moon (Mortal Empires)Crooked Moon (Mortal Empires) Major Coastal Settlement Level 2

Greenskin Hideout

Smaller Greenskin tribes and gatherings rarely stay put, although they will seek out caves when they wish to keep "outta da way".

The greatest enemy of the Greenskins has always been their own kind. Out in the Badlands, the tribes prey upon each other in endless competition for dominance. Smaller tribes locate natural hideouts or lone encampments, allowing them time to establish themselves until they can go on the hunt themselves.

Major Coastal Settlement

Ruined Dwarfhold
Ruined Dwarfhold
(wh_main_grn_settlement_ruin_major_coast)
Major Coastal Settlement Level 0
Greenskin Hideout
Greenskin Hideout
(wh_main_grn_settlement_major_1_coast)
Major Coastal Settlement Level 1
Greenskin Camp
Greenskin Camp
(wh_main_grn_settlement_major_2_coast)
Major Coastal Settlement Level 2
Greenskin Encampment
Greenskin Encampment
(wh_main_grn_settlement_major_3_coast)
Major Coastal Settlement Level 3
Greenskin Fort
Greenskin Fort
(wh_main_grn_settlement_major_4_coast)
Major Coastal Settlement Level 4
Greenskin Stronghold
Greenskin Stronghold
(wh_main_grn_settlement_major_5_coast)
Major Coastal Settlement Level 5
Greenskin Hideout

Building Name

Greenskin Hideout

Level Name

wh_main_grn_settlement_major_1_coast

Building Chain

Major Coastal Settlement

Building Level

2

Create Time

2

Create Cost

800

Effects

Grants 1 construction slot in the settlement (this_building)
Income generated: 80 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +10 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)

Provides Garrison Army

160 Goblins
160 Goblins
160 Goblins
160 Goblins
Goblins
(wh_main_grn_inf_goblin_spearmen)
Melee Infantry
120 Orc Boyz
120 Orc Boyz
120 Orc Boyz
120 Orc Boyz
Orc Boyz
(wh_main_grn_inf_orc_boyz)
Melee Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
120 Goblin Archers
Missile Infantry / Missile Infantry / (wh_main_grn_inf_goblin_archers)
Goblin Archers
Goblin Archers can pepper the enemy from afar, with varying success.
120 375 375 11 115 8.3 24 10 24 5 15 25 51 40
2
160 Goblins
Melee Infantry / Melee Infantry / (wh_main_grn_inf_goblin_spearmen)
Goblins
The spear is a solid weapon; piercing and defensive. Goblins, however…
160 300 300 20 25 8 26 80 56 50