Left Panel
menu
HomeHome / Total War: WARHAMMER II / Crooked Moon (Mortal Empires) / Buildings / Greenskin Hideout
Greenskin Hideout Crooked Moon (Mortal Empires)Crooked Moon (Mortal Empires) Major Settlement Level 2

Greenskin Hideout

Smaller Greenskin tribes and gatherings rarely stay put, although they will seek out caves when they wish to keep "outta da way".

The greatest enemy of the Greenskins has always been their own kind. Out in the Badlands, the tribes prey upon each other in endless competition for dominance. Smaller tribes locate natural hideouts or lone encampments, allowing them time to establish themselves until they can go on the hunt themselves.

Major Settlement


(wh_main_grn_settlement_ruin_major)
Major Settlement Level 0
Greenskin Hideout
Greenskin Hideout
(wh_main_grn_settlement_major_1)
Major Settlement Level 1
Greenskin Camp
Greenskin Camp
(wh_main_grn_settlement_major_2)
Major Settlement Level 2
Greenskin Encampment
Greenskin Encampment
(wh_main_grn_settlement_major_3)
Major Settlement Level 3
Greenskin Fort
Greenskin Fort
(wh_main_grn_settlement_major_4)
Major Settlement Level 4
Greenskin Stronghold
Greenskin Stronghold
(wh_main_grn_settlement_major_5)
Major Settlement Level 5
Greenskin Hideout

Building Name

Greenskin Hideout

Level Name

wh_main_grn_settlement_major_1

Building Chain

Major Settlement

Building Level

2

Create Time

2

Create Cost

800

Require Resource

Effects

Grants 1 construction slot in the settlement (this_building)
Income generated: 80 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +10 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)

Provides Garrison Army

160 Goblins
160 Goblins
160 Goblins
160 Goblins
Goblins
(wh_main_grn_inf_goblin_spearmen)
Melee Infantry
120 Orc Boyz
120 Orc Boyz
120 Orc Boyz
120 Orc Boyz
Orc Boyz
(wh_main_grn_inf_orc_boyz)
Melee Infantry

Recruitable Units

No Recruitable Units