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HomeHome / Total War: WARHAMMER II / Broken Nose (Mortal Empires) / Buildings / Sacked Hexoatl Level 4
Sacked Hexoatl Level 4 Broken Nose (Mortal Empires)Broken Nose (Mortal Empires) Ravaged Hexoatl Level 5

Sacked Hexoatl Level 4

Greenskins like a good fort, it makes them feel important when they can shout and fling excrement from the walls.

Greenskin forts are mostly made from the ruins of Dwarf keeps, their founders long-since vanquished. The Orcs know this really winds up the stunties, so they revel in it. ‘Improvements’ to the Dwarfen structures are always made in the form extra platforms, spiky bitz and carved faces of the Orc Gods. Not all forts use Dwarf foundations, there are some notable ramshackle structures in the Badlands with walls made entirely of bones and wood, but these are in the minority for obvious reasons of build quality.

Ravaged Hexoatl

Ruined Hexoatl
Ruined Hexoatl
(wh2_main_special_settlement_hexoatl_grn_ruin)
Ravaged Hexoatl Level 0
Sacked Hexoatl Level 1
Sacked Hexoatl Level 1
(wh2_main_special_settlement_hexoatl_grn_1)
Ravaged Hexoatl Level 1
Sacked Hexoatl Level 2
Sacked Hexoatl Level 2
(wh2_main_special_settlement_hexoatl_grn_2)
Ravaged Hexoatl Level 2
Sacked Hexoatl Level 3
Sacked Hexoatl Level 3
(wh2_main_special_settlement_hexoatl_grn_3)
Ravaged Hexoatl Level 3
Sacked Hexoatl Level 4
Sacked Hexoatl Level 4
(wh2_main_special_settlement_hexoatl_grn_4)
Ravaged Hexoatl Level 4
Sacked Hexoatl Level 5
Sacked Hexoatl Level 5
(wh2_main_special_settlement_hexoatl_grn_5)
Ravaged Hexoatl Level 5
Sacked Hexoatl Level 4

Building Name

Sacked Hexoatl Level 4

Level Name

wh2_main_special_settlement_hexoatl_grn_4

Building Chain

Ravaged Hexoatl

Building Level

5

Create Time

5

Create Cost

4800

Effects

Grants 8 construction slots in the settlement (this_building)
Income generated: 200 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +40 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Local recruitment capacity: +1 (province_to_province_own_unseen)

Provides Garrison Army

1 Goblin Big Boss
Goblin Big Boss
(wh_main_grn_cha_goblin_big_boss_0)
Command
120 Night Goblin Archers
120 Night Goblin Archers
120 Night Goblin Archers
Night Goblin Archers
(wh_main_grn_inf_night_goblin_archers)
Missile Infantry
160 Night Goblins
160 Night Goblins
Night Goblins
(wh_main_grn_inf_night_goblins)
Melee Infantry
100 Orc Big 'Uns
100 Orc Big 'Uns
100 Orc Big 'Uns
Orc Big 'Uns
(wh_main_grn_inf_orc_big_uns)
Melee Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
120 Goblin Archers
Missile Infantry / Missile Infantry / (wh_main_grn_inf_goblin_archers)
Goblin Archers
Goblin Archers can pepper the enemy from afar, with varying success.
120 375 375 11 115 8.3 24 10 24 5 15 25 51 40
2
160 Goblins
Melee Infantry / Melee Infantry / (wh_main_grn_inf_goblin_spearmen)
Goblins
The spear is a solid weapon; piercing and defensive. Goblins, however…
160 300 300 20 25 8 26 80 56 50