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HomeHome / Total War: WARHAMMER II / Reikland (Mortal Empires) / Buildings / Outpost Buildings
Reikland (Mortal Empires) Reikland (Mortal Empires) Buildings

Outpost Buildings




Outpost

Ruined Village
Ruined Village
(wh_main_outpostnorsca_minor_ruin)
Level 0
Hamlet
Hamlet
(wh_main_emp_outpostnorsca_minor_1)
Level 1
Village
Village
(wh_main_emp_outpostnorsca_minor_2)
Level 2
Town
Town
(wh_main_emp_outpostnorsca_minor_3)
Level 3
Outpost
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Ruined Village Outpost Level 1
Ruined Village
This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.
1 0
2 Hamlet Outpost Level 2
Hamlet
The Empire is riddled with homesteads, farms and tiny groups of sullen houses filled with sullen folk.
2 800 Grants 1 construction slot in the settlement (this_building)
Income generated: 40 (building_to_building_own)
Growth: +10 (region_to_province_own)
3 Village Outpost Level 3
Village
Villages dot the Empire, usually comprising a marktplaz, a tavern, and a stockade – if their denizens are lucky.
3 1600 Grants 2 construction slots in the settlement (this_building)
Income generated: 60 (building_to_building_own)
Growth: +20 (region_to_province_own)
{{tr:public_order_effect}}: +1 (province_to_province_own_unseen)
4 Town Outpost Level 4
Town
The towns of the Empire are walled islands of civilisation amidst the unrelenting and hostile wilderness.
4 3200 Grants 3 construction slots in the settlement (this_building)
Income generated: 80 (building_to_building_own)
Growth: +30 (region_to_province_own)
{{tr:public_order_effect}}: +2 (province_to_province_own_unseen)