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Reikland (Mortal Empires) Reikland (Mortal Empires) Buildings

Karaz-a-Karak Buildings




Karaz-a-Karak

Ruined Karaz-a-Karak
Ruined Karaz-a-Karak
(wh2_main_special_settlement_karaz_a_karak_emp_ruin)
Level 0
Occupied Karaz-a-Karak Level 1
Occupied Karaz-a-Karak Level 1
(wh2_main_special_settlement_karaz_a_karak_emp_1)
Level 1
Occupied Karaz-a-Karak Level 2
Occupied Karaz-a-Karak Level 2
(wh2_main_special_settlement_karaz_a_karak_emp_2)
Level 2
Occupied Karaz-a-Karak Level 3
Occupied Karaz-a-Karak Level 3
(wh2_main_special_settlement_karaz_a_karak_emp_3)
Level 3
Occupied Karaz-a-Karak Level 4
Occupied Karaz-a-Karak Level 4
(wh2_main_special_settlement_karaz_a_karak_emp_4)
Level 4
Occupied Karaz-a-Karak Level 5
Occupied Karaz-a-Karak Level 5
(wh2_main_special_settlement_karaz_a_karak_emp_5)
Level 5
Karaz-a-Karak
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Ruined Karaz-a-Karak Karaz-a-Karak Level 1
Ruined Karaz-a-Karak
This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.
1 0
2 Occupied Karaz-a-Karak Level 1 Karaz-a-Karak Level 2
Occupied Karaz-a-Karak Level 1
The Empire is riddled with homesteads, farms and tiny groups of sullen houses filled with sullen folk.
2 800 Grants 2 construction slots in the settlement (this_building)
Income generated: 60 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +10 (region_to_province_own)
{{tr:public_order_effect}}: +1 (province_to_province_own_unseen)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
3 Occupied Karaz-a-Karak Level 2 Karaz-a-Karak Level 3
Occupied Karaz-a-Karak Level 2
Villages dot the Empire, usually comprising a marktplaz, a tavern, and a stockade – if their denizens are lucky.
3 1600 Grants 4 construction slots in the settlement (this_building)
Income generated: 90 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +20 (region_to_province_own)
{{tr:public_order_effect}}: +2 (province_to_province_own_unseen)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
4 Occupied Karaz-a-Karak Level 3 Karaz-a-Karak Level 4
Occupied Karaz-a-Karak Level 3
The towns of the Empire are walled islands of civilisation amidst the unrelenting and hostile wilderness.
4 3200 Grants 6 construction slots in the settlement (this_building)
Income generated: 120 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +30 (region_to_province_own)
{{tr:public_order_effect}}: +3 (province_to_province_own_unseen)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
5 Occupied Karaz-a-Karak Level 4 Karaz-a-Karak Level 5
Occupied Karaz-a-Karak Level 4
Cities are massive places, crammed with ramshackle buildings – all teeming with the stench of mankind.
5 4800 Grants 8 construction slots in the settlement (this_building)
Income generated: 150 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +40 (region_to_province_own)
{{tr:public_order_effect}}: +4 (province_to_province_own_unseen)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
6 Occupied Karaz-a-Karak Level 5 Karaz-a-Karak Level 6
Occupied Karaz-a-Karak Level 5
The greatest cities of the Empire are self-governing capitals, more powerful than the provinces they sit within.
6 7200 Grants 9 construction slots in the settlement (this_building)
Income generated: 180 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +50 (region_to_province_own)
{{tr:public_order_effect}}: +5 (province_to_province_own_unseen)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)