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HomeHome / Total War: WARHAMMER II / Reikland (Mortal Empires) / Buildings / Karak Eight Peaks Buildings
Reikland (Mortal Empires) Reikland (Mortal Empires) Buildings

Karak Eight Peaks Buildings




Karak Eight Peaks

Ruined Karak Eight Peaks
Ruined Karak Eight Peaks
(wh2_main_special_settlement_eight_peaks_emp_ruin)
Level 0
Occupied Karak Eight Peaks Level 1
Occupied Karak Eight Peaks Level 1
(wh2_main_special_settlement_eight_peaks_emp_1)
Level 1
Occupied Karak Eight Peaks Level 2
Occupied Karak Eight Peaks Level 2
(wh2_main_special_settlement_eight_peaks_emp_2)
Level 2
Occupied Karak Eight Peaks Level 3
Occupied Karak Eight Peaks Level 3
(wh2_main_special_settlement_eight_peaks_emp_3)
Level 3
Occupied Karak Eight Peaks Level 4
Occupied Karak Eight Peaks Level 4
(wh2_main_special_settlement_eight_peaks_emp_4)
Level 4
Occupied Karak Eight Peaks Level 5
Occupied Karak Eight Peaks Level 5
(wh2_main_special_settlement_eight_peaks_emp_5)
Level 5
Karak Eight Peaks
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Ruined Karak Eight Peaks Karak Eight Peaks Level 1
Ruined Karak Eight Peaks
This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.
1 0
2 Occupied Karak Eight Peaks Level 1 Karak Eight Peaks Level 2
Occupied Karak Eight Peaks Level 1
The Empire is riddled with homesteads, farms and tiny groups of sullen houses filled with sullen folk.
2 800 Grants 1 construction slot in the settlement (this_building)
Income generated: 60 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +10 (region_to_province_own)
{{tr:public_order_effect}}: +1 (province_to_province_own_unseen)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
3 Occupied Karak Eight Peaks Level 2 Karak Eight Peaks Level 3
Occupied Karak Eight Peaks Level 2
Villages dot the Empire, usually comprising a marktplaz, a tavern, and a stockade – if their denizens are lucky.
3 1600 Grants 2 construction slots in the settlement (this_building)
Income generated: 90 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +20 (region_to_province_own)
{{tr:public_order_effect}}: +2 (province_to_province_own_unseen)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
4 Occupied Karak Eight Peaks Level 3 Karak Eight Peaks Level 4
Occupied Karak Eight Peaks Level 3
The towns of the Empire are walled islands of civilisation amidst the unrelenting and hostile wilderness.
4 3200 Grants 3 construction slots in the settlement (this_building)
Income generated: 120 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +30 (region_to_province_own)
{{tr:public_order_effect}}: +3 (province_to_province_own_unseen)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
5 Occupied Karak Eight Peaks Level 4 Karak Eight Peaks Level 5
Occupied Karak Eight Peaks Level 4
Cities are massive places, crammed with ramshackle buildings – all teeming with the stench of mankind.
5 4800 Grants 5 construction slots in the settlement (this_building)
Income generated: 150 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +40 (region_to_province_own)
{{tr:public_order_effect}}: +4 (province_to_province_own_unseen)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
6 Occupied Karak Eight Peaks Level 5 Karak Eight Peaks Level 6
Occupied Karak Eight Peaks Level 5
The greatest cities of the Empire are self-governing capitals, more powerful than the provinces they sit within.
6 7200 Grants 7 construction slots in the settlement (this_building)
Income generated: 180 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +50 (region_to_province_own)
{{tr:public_order_effect}}: +5 (province_to_province_own_unseen)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)