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Reikland (Mortal Empires) Reikland (Mortal Empires) Buildings

Fort Buildings




Fort

Ruined Fort
Ruined Fort
(wh2_main_special_empire_fort_emp_ruins)
Level 0
Small Fort
Small Fort
(wh2_main_special_empire_fort_emp_1)
Level 1
Fort
Fort
(wh2_main_special_empire_fort_emp_2)
Level 2
Grand Fort
Grand Fort
(wh2_main_special_empire_fort_emp_3)
Level 3
Imposing Fort
Imposing Fort
(wh2_main_special_empire_fort_emp_4)
Level 4
Impregnable Fort
Impregnable Fort
(wh2_main_special_empire_fort_emp_5)
Level 5
Fort
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Ruined Fort Fort Level 1
Ruined Fort
This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.
1 0
2 Small Fort Fort Level 2
Small Fort
From the safety of a fortified position, warriors fire destructive ordnance upon approaching attackers.
2 800 [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +40 (region_to_province_own)
Untainted: +2 (region_to_region_own)
3 Fort Fort Level 3
Fort
From the safety of a fortified position, warriors fire destructive ordnance upon approaching attackers.
3 1600 [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +50 (region_to_province_own)
Untainted: +4 (region_to_region_own)
Improved tower projectiles: Bullets (region_to_region_own)
4 Grand Fort Fort Level 4
Grand Fort
From the safety of a fortified position, warriors fire destructive ordnance upon approaching attackers.
4 3200 [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +60 (region_to_province_own)
Untainted: +6 (region_to_region_own)
Improved tower projectiles: Cannon Balls (region_to_region_own)
5 Imposing Fort Fort Level 5
Imposing Fort
From the safety of a fortified position, warriors fire destructive ordnance upon approaching attackers.
5 4800 [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +70 (region_to_province_own)
Untainted: +8 (region_to_region_own)
Improved tower projectiles: Clockwork Bombs (region_to_region_own)
6 Impregnable Fort Fort Level 6
Impregnable Fort
From the safety of a fortified position, warriors fire destructive ordnance upon approaching attackers.
6 7200 [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +80 (region_to_province_own)
Untainted: +10 (region_to_region_own)
Improved tower projectiles: Clockwork Bombs (region_to_region_own)