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HomeHome / Total War: WARHAMMER II / Reikland (Mortal Empires) / Buildings / Altdorf (Village)
Altdorf (Village) Reikland (Mortal Empires)Reikland (Mortal Empires) Altdorf Level 3

Altdorf (Village)

The current capital of the Empire and seat of the Reikland Emperors. Altdorf is a large, cosmopolitan city-port full of wonders and danger.

Altdorf

Ruined Altdorf
Ruined Altdorf
(wh_main_special_settlement_altdorf_ruin)
Altdorf Level 0
Altdorf (Hamlet)
Altdorf (Hamlet)
(wh_main_special_settlement_altdorf_1_emp)
Altdorf Level 1
Altdorf (Village)
Altdorf (Village)
(wh_main_special_settlement_altdorf_2_emp)
Altdorf Level 2
Altdorf (Town)
Altdorf (Town)
(wh_main_special_settlement_altdorf_3_emp)
Altdorf Level 3
Altdorf (City)
Altdorf (City)
(wh_main_special_settlement_altdorf_4_emp)
Altdorf Level 4
Altdorf (City-State)
Altdorf (City-State)
(wh_main_special_settlement_altdorf_5_emp)
Altdorf Level 5
Altdorf (Village)

Building Name

Altdorf (Village)

Level Name

wh_main_special_settlement_altdorf_2_emp

Building Chain

Altdorf

Building Level

3

Create Time

3

Create Cost

1600

Effects

Grants 4 construction slots in the settlement (this_building)
Income from all buildings: +35% (all regions in this province)
Income from all buildings: +18% (all regions in adjacent provinces)
Income generated: 150 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +20 (region_to_province_own)
{{tr:public_order_effect}}: +2 (province_to_province_own_unseen)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Improved tower projectiles: Bullets (region_to_region_own)

Provides Garrison Army

44 Mortars
Mortars
(wh_main_emp_art_mortar)
Field Artillery
60 Empire Knights
60 Empire Knights
Empire Knights
(wh_main_emp_cav_empire_knights)
Shock Cavalry
60 Reiksguard
Reiksguard
(wh_main_emp_cav_reiksguard)
Shock Cavalry
90 Crossbowmen
90 Crossbowmen
90 Crossbowmen
90 Crossbowmen
Crossbowmen
(wh_main_emp_inf_crossbowmen)
Missile Infantry
120 Greatswords
120 Greatswords
Greatswords
(wh_main_emp_inf_greatswords)
Melee Infantry
120 Halberdiers
120 Halberdiers
Halberdiers
(wh_main_emp_inf_halberdiers)
Melee Infantry
120 Spearmen (Shields)
120 Spearmen (Shields)
Spearmen (Shields)
(wh_main_emp_inf_spearmen_1)
Melee Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
120 Spearmen
Melee Infantry / Melee Infantry / (wh_main_emp_inf_spearmen_0)
Spearmen
Spearmen provide the backbone of the Empire's battle line, a defensive row of spears against the enemy charge.
120 325 325 20 25 4 34 30 69 60
2
90 Archers
Missile Infantry / Missile Infantry / (wh2_dlc13_emp_inf_archers_0)
Archers
The ability to shoot several arrows per minute means that Archers are still far more efficient than more technically-advanced skirmish troops.
90 350 350 19 120 6.7 20 14 24 4 17 20 69 50