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HomeHome / Total War: WARHAMMER II / Reikland (Mortal Empires) / Buildings / Exotic Hothouse
Exotic Hothouse Reikland (Mortal Empires)Reikland (Mortal Empires) Medicine Production Level 2

Exotic Hothouse

For herbs that prove difficult to acquire, growing them artificially is the answer.

Medicine Production

Herb Gatherer's Camp
Herb Gatherer's Camp
(wh2_main_emp_resource_medicine_1)
Medicine Production Level 0
Exotic Hothouse
Exotic Hothouse
(wh2_main_emp_resource_medicine_2)
Medicine Production Level 1
Alchemy Workshop
Alchemy Workshop
(wh2_main_emp_resource_medicine_3)
Medicine Production Level 2
Exotic Hothouse

Building Name

Exotic Hothouse

Level Name

wh2_main_emp_resource_medicine_2

Building Chain

Medicine Production

Building Level

2

Create Time

3

Create Cost

1500

Effects

Income generated: 150 (building_to_building_own)
Medicinal Plants resource production: 30 bundles (building_to_building_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units