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Karak Kadrin (Mortal Empires) Karak Kadrin (Mortal Empires) Buildings

Port Buildings




Port

Ruined Docks
Ruined Docks
(wh_main_grn_dwf_port_ruin)
Level 0
Dwarf Wharf
Dwarf Wharf
(wh_main_dwf_port_1)
Level 1
Dwarf Docks
Dwarf Docks
(wh_main_dwf_port_2)
Level 2
Dwarf Shipyard
Dwarf Shipyard
(wh_main_dwf_port_3)
Level 3
Port
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Ruined Docks Port Level 1
Ruined Docks
This once-bustling port lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.
1 0
2 Dwarf Wharf Port Level 2
Dwarf Wharf
Wharfs are platforms jutting out of the water, allowing ships to be boarded easily.
1 1000 Income generated: 200 (building_to_building_own)
Growth: +10 (region_to_province_own)
3 Dwarf Docks Port Level 3
Dwarf Docks
Whether man-made or natural, a harbour is a place for vessels to wait out Stromfels' rage.
3 4000 Income generated: 400 (building_to_building_own)
Growth: +20 (region_to_province_own)
4 Dwarf Shipyard Port Level 4
Dwarf Shipyard
Large port-cities are strategically key during wartime, for they are home to its great fleets, both military or mercantile.
5 9000 Income generated: 800 (building_to_building_own)
Growth: +30 (region_to_province_own)