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HomeHome / Total War: WARHAMMER II / Karak Kadrin (Mortal Empires) / Buildings / Gem Mining Buildings
Karak Kadrin (Mortal Empires) Karak Kadrin (Mortal Empires) Buildings

Gem Mining Buildings




Gem Mining

Gem Mineshaft
Gem Mineshaft
(wh_main_dwf_resource_gems_1)
Level 0
Gem Mine
Gem Mine
(wh_main_dwf_resource_gems_2)
Level 1
Gemcutter's Workshop
Gemcutter's Workshop
(wh_main_dwf_resource_gems_3)
Level 2
Gemcutters' Guild Hall
Gemcutters' Guild Hall
(wh_main_dwf_resource_gems_4)
Level 3
Gem Mining
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Gem Mineshaft Gem Mining Level 1
Gem Mineshaft
A gem mineshaft is for digging into the mountains in search of precious stones, something Dwarfs are very good at.
3 1000 Recruitment cost: -20% for Dwarf Ironbreaker and Hammerer units (province_to_province_own_unseen)
Income generated: 300 (building_to_building_own)
Gemstones resource production: 20 sacks (building_to_building_own)
2 Gem Mine Gem Mining Level 2
Gem Mine
Gem mines are valuable resources, especially if they have a high yield.
4 2000 Recruitment cost: -25% for Dwarf Ironbreaker and Hammerer units (province_to_province_own_unseen)
Recruit rank: +1 for Dwarf Ironbreaker and Hammerer units (province_to_province_own_unseen)
Income generated: 450 (building_to_building_own)
Gemstones resource production: 30 sacks (building_to_building_own)
3 Gemcutter's Workshop Gem Mining Level 3
Gemcutter's Workshop
Members of the Gemcutters' Guild are respected both for their craft and for the riches they create.
5 4000 Recruitment cost: -30% for Dwarf Ironbreaker and Hammerer units (province_to_province_own_unseen)
Recruit rank: +2 for Dwarf Ironbreaker and Hammerer units (province_to_province_own_unseen)
Upkeep: -3% for Dwarf Ironbreaker and Hammerer units (all armies)
Income generated: 600 (building_to_building_own)
Gemstones resource production: 45 sacks (building_to_building_own)
4 Gemcutters' Guild Hall Gem Mining Level 4
Gemcutters' Guild Hall
The Gemcutters' Guild is rich, by the very nature of the commodity in which it deals.
6 6000 Recruitment cost: -30% for Dwarf Ironbreaker and Hammerer units (province_to_province_own_unseen)
Recruit rank: +3 for Dwarf Ironbreaker and Hammerer units (province_to_province_own_unseen)
Upkeep: -3% for Dwarf Ironbreaker and Hammerer units (all armies)
Income generated: 900 (building_to_building_own)
Gemstones resource production: 68 sacks (building_to_building_own)