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Karak Kadrin (Mortal Empires) Karak Kadrin (Mortal Empires) Buildings

Cinnabar Mining Buildings




Cinnabar Mining

Cinnabar Mining Pit
Cinnabar Mining Pit
(wh_main_dwf_resource_dyes_1)
Level 0
Cinnabar Mine
Cinnabar Mine
(wh_main_dwf_resource_dyes_2)
Level 1
Dye-Makers' Plant
Dye-Makers' Plant
(wh_main_dwf_resource_dyes_3)
Level 2
Dyers' Guild Hall
Dyers' Guild Hall
(wh_main_dwf_resource_dyes_4)
Level 3
Cinnabar Mining
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Cinnabar Mining Pit Cinnabar Mining Level 1
Cinnabar Mining Pit
Cinnabar, also known as blood rock, is a mineral which contains mercury, prized by alchemists and dye-makers alike.
1 750 Income generated: 100 (building_to_building_own)
Dyes resource production: 20 ounces (building_to_building_own)
2 Cinnabar Mine Cinnabar Mining Level 2
Cinnabar Mine
Blood rock mines are larger excavation sites, made when substantial cinnabar deposits are discovered.  
2 1500 Income generated: 150 (building_to_building_own)
Dyes resource production: 30 ounces (building_to_building_own)
3 Dye-Makers' Plant Cinnabar Mining Level 3
Dye-Makers' Plant
Dwarf dye-makers are rare but not unknown, usually having a fortified plant further away from the main Hold.
3 2500 Income generated: 200 (building_to_building_own)
Dyes resource production: 45 ounces (building_to_building_own)
4 Dyers' Guild Hall Cinnabar Mining Level 4
Dyers' Guild Hall
The Dyers' Guild is relatively small, but accrues wealth as it seeks new customers from the empires of men.
4 3500 Income generated: 300 (building_to_building_own)
Dyes resource production: 68 ounces (building_to_building_own)