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Home / Total War: WARHAMMER II / Karak Kadrin (Mortal Empires) / Buildings / Exotic Animals Buildings
Karak Kadrin (Mortal Empires) Buildings
Exotic Animals Buildings
Exotic Animals
Exotic Animals | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Exotic Animals Level 1 Exotic Animal Tamer The collection of exotic fauna for private menageries is an established market - the curious will pay to see them. |
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1 | 750 |
Income generated: 100 (building_to_building_own) Exotic Animals resource production: 16 cages (building_to_building_own) |
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2 |
Exotic Animals Level 2 Exotic Animal Pen Once hunted, the creatures are stored in pens and cages for spectators or potential buyers. |
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2 | 1500 |
Income generated: 150 (building_to_building_own) Exotic Animals resource production: 24 cages (building_to_building_own) |
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3 |
Exotic Animals Level 3 Exotic Animal Market Busy, noisy markets of the rich and powerful, where buyers vie for ownership of their exotic beasts. |
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3 | 2500 |
Income generated: 200 (building_to_building_own) Exotic Animals resource production: 36 cages (building_to_building_own) |
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4 |
Exotic Animals Level 4 Animal Trainers' Guildhall Although one of the less-powerful guilds, every sale of every beast nevertheless goes through them. |
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4 | 3500 |
Income generated: 300 (building_to_building_own) Exotic Animals resource production: 54 cages (building_to_building_own) |