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HomeHome / Total War: WARHAMMER II / Karak Kadrin (Mortal Empires) / Buildings / Exotic Animals Buildings
Karak Kadrin (Mortal Empires) Karak Kadrin (Mortal Empires) Buildings

Exotic Animals Buildings




Exotic Animals

Exotic Animal Tamer
Exotic Animal Tamer
(wh2_main_dwf_resource_animals_1)
Level 0
Exotic Animal Pen
Exotic Animal Pen
(wh2_main_dwf_resource_animals_2)
Level 1
Exotic Animal Market
Exotic Animal Market
(wh2_main_dwf_resource_animals_3)
Level 2
Animal Trainers' Guildhall
Animal Trainers' Guildhall
(wh2_main_dwf_resource_animals_4)
Level 3
Exotic Animals
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Exotic Animal Tamer Exotic Animals Level 1
Exotic Animal Tamer
The collection of exotic fauna for private menageries is an established market - the curious will pay to see them.
1 750 Income generated: 100 (building_to_building_own)
Exotic Animals resource production: 16 cages (building_to_building_own)
2 Exotic Animal Pen Exotic Animals Level 2
Exotic Animal Pen
Once hunted, the creatures are stored in pens and cages for spectators or potential buyers.
2 1500 Income generated: 150 (building_to_building_own)
Exotic Animals resource production: 24 cages (building_to_building_own)
3 Exotic Animal Market Exotic Animals Level 3
Exotic Animal Market
Busy, noisy markets of the rich and powerful, where buyers vie for ownership of their exotic beasts.
3 2500 Income generated: 200 (building_to_building_own)
Exotic Animals resource production: 36 cages (building_to_building_own)
4 Animal Trainers' Guildhall Exotic Animals Level 4
Animal Trainers' Guildhall
Although one of the less-powerful guilds, every sale of every beast nevertheless goes through them.
4 3500 Income generated: 300 (building_to_building_own)
Exotic Animals resource production: 54 cages (building_to_building_own)