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HomeHome / Total War: WARHAMMER II / Karak Kadrin (Mortal Empires) / Buildings / Karak Eight Peaks (Outpost)
Karak Eight Peaks (Outpost) Karak Kadrin (Mortal Empires)Karak Kadrin (Mortal Empires) Major Settlement Level 3

Karak Eight Peaks (Outpost)

More enterprising Dwarfs seek their own fortune and join colonies away from the greater Holds.

While most Dwarfs abide in their great fastnesses, there are Clans who wish to find their fortune away from the influence of the established Holds. Perhaps hoping to discover a seam of ore in a mountainous area even the Karaz Ankor did not reach at its peak, they strike out in the hope of one day founding a Dwarfhold that can rival the great Kazaks.

Major Settlement

Ruined Karak Eight Peaks
Ruined Karak Eight Peaks
(wh_main_special_settlement_eight_peaks_dwf_ruin)
Major Settlement Level 0
Karak Eight Peaks (Mining Settlement)
Karak Eight Peaks (Mining Settlement)
(wh_main_special_settlement_eight_peaks_1_dwf)
Major Settlement Level 1
Karak Eight Peaks (Outpost)
Karak Eight Peaks (Outpost)
(wh_main_special_settlement_eight_peaks_2_dwf)
Major Settlement Level 2
Karak Eight Peaks (Dwarf Keep)
Karak Eight Peaks (Dwarf Keep)
(wh_main_special_settlement_eight_peaks_3_dwf)
Major Settlement Level 3
Karak Eight Peaks (Dwarfhold)
Karak Eight Peaks (Dwarfhold)
(wh_main_special_settlement_eight_peaks_4_dwf)
Major Settlement Level 4
Karak Eight Peaks (Great Hold)
Karak Eight Peaks (Great Hold)
(wh_main_special_settlement_eight_peaks_5_dwf)
Major Settlement Level 5
Karak Eight Peaks (Outpost)

Building Name

Karak Eight Peaks (Outpost)

Level Name

wh_main_special_settlement_eight_peaks_2_dwf

Building Chain

Major Settlement

Building Level

3

Create Time

3

Create Cost

1600

Effects

Grants 2 construction slots in the settlement (this_building)
Income from all buildings: +10% (all regions in this province)
Income generated: 120 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +7 (region_to_province_own)
{{tr:public_order_effect}}: +1 (factionwide)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)

Provides Garrison Army

100 Dwarf Warriors
Dwarf Warriors
(wh_main_dwf_inf_dwarf_warrior_0)
Melee Infantry
100 Longbeards
100 Longbeards
Longbeards
(wh_main_dwf_inf_longbeards)
Melee Infantry
100 Miners
100 Miners
100 Miners
100 Miners
Miners
(wh_main_dwf_inf_miners_0)
Melee Infantry
80 Quarrellers
80 Quarrellers
Quarrellers
(wh_main_dwf_inf_quarrellers_0)
Missile Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
100 Miners
Melee Infantry / Melee Infantry / (wh_main_dwf_inf_miners_0)
Miners
The pickaxe is not the mightiest Dwarfen weapon, but it serves with relative success in melee.
100 325 325 20 22 12 18 80 76 68