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HomeHome / Total War: WARHAMMER II / Karak Kadrin (Mortal Empires) / Buildings / Herders' Guild Hall
Herders' Guild Hall Karak Kadrin (Mortal Empires)Karak Kadrin (Mortal Empires) Pastures Level 4

Herders' Guild Hall

For all Dwarfs who work above ground, this is the Guild they turn to.

The Herders' Guild hall is usually close to the surface, away from the king's chambers, off the beaten path in one of the side tunnels where easy access to animal pens and mountain pastures is possible. The Guild's influence reflects the general Dwarfen attitude to those of their kin that spend much time above ground, i.e. very little.

Pastures

Goat Pastures
Goat Pastures
(wh_main_dwf_resource_pastures_1)
Pastures Level 0
Goat Herd
Goat Herd
(wh_main_dwf_resource_pastures_2)
Pastures Level 1
Goat Farm
Goat Farm
(wh_main_dwf_resource_pastures_3)
Pastures Level 2
Herders' Guild Hall
Herders' Guild Hall
(wh_main_dwf_resource_pastures_4)
Pastures Level 3
Herders' Guild Hall

Building Name

Herders' Guild Hall

Level Name

wh_main_dwf_resource_pastures_4

Building Chain

Pastures

Building Level

4

Create Time

4

Create Cost

3200

Effects

Casualty replenishment rate: +10% (province_to_army_own)
Growth: +60 (region_to_province_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units