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HomeHome / Total War: WARHAMMER II / Karak Kadrin (Mortal Empires) / Buildings / Gemcutters' Guild Hall
Gemcutters' Guild Hall Karak Kadrin (Mortal Empires)Karak Kadrin (Mortal Empires) Gem Mining Level 4

Gemcutters' Guild Hall

The Gemcutters' Guild is rich, by the very nature of the commodity in which it deals.

Men or Elves visiting the Gemcutters' Guild would see a hall gleaming with gems inserted in the walls at geometric points, but would probably still see something largely functional. To other Dwarfs, the hall is gaudy and a crude display of the Guild's wealth, used to remind other institutions and even the Royal Clans of the power they wield.

Gem Mining

Gem Mineshaft
Gem Mineshaft
(wh_main_dwf_resource_gems_1)
Gem Mining Level 0
Gem Mine
Gem Mine
(wh_main_dwf_resource_gems_2)
Gem Mining Level 1
Gemcutter's Workshop
Gemcutter's Workshop
(wh_main_dwf_resource_gems_3)
Gem Mining Level 2
Gemcutters' Guild Hall
Gemcutters' Guild Hall
(wh_main_dwf_resource_gems_4)
Gem Mining Level 3
Gemcutters' Guild Hall

Building Name

Gemcutters' Guild Hall

Level Name

wh_main_dwf_resource_gems_4

Building Chain

Gem Mining

Building Level

4

Create Time

6

Create Cost

6000

Effects

Recruitment cost: -30% for Dwarf Ironbreaker and Hammerer units (province_to_province_own_unseen)
Recruit rank: +3 for Dwarf Ironbreaker and Hammerer units (province_to_province_own_unseen)
Upkeep: -3% for Dwarf Ironbreaker and Hammerer units (all armies)
Income generated: 900 (building_to_building_own)
Gemstones resource production: 68 sacks (building_to_building_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units