Left Panel
menu
HomeHome / Total War: WARHAMMER II / Clan Angrund (Mortal Empires) / Buildings / Major Coastal Settlement Buildings
Clan Angrund (Mortal Empires) Clan Angrund (Mortal Empires) Buildings

Major Coastal Settlement Buildings




Major Coastal Settlement

Ruined Dwarfhold
Ruined Dwarfhold
(wh_main_grn_dwf_settlement_ruin_major_coast)
Level 0
Dwarf Mining Colony
Dwarf Mining Colony
(wh_main_dwf_settlement_major_1_coast)
Level 1
Dwarf Outpost
Dwarf Outpost
(wh_main_dwf_settlement_major_2_coast)
Level 2
Dwarf Keep
Dwarf Keep
(wh_main_dwf_settlement_major_3_coast)
Level 3
Dwarfhold
Dwarfhold
(wh_main_dwf_settlement_major_4_coast)
Level 4
Great Hold
Great Hold
(wh_main_dwf_settlement_major_5_coast)
Level 5
Major Coastal Settlement
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Ruined Dwarfhold Major Coastal Settlement Level 1
Ruined Dwarfhold
Another ruined Karak now lies dormant, a vestige of some upstart's attempt to dominate Dwarf lands.
1 0
2 Dwarf Mining Colony Major Coastal Settlement Level 2
Dwarf Mining Colony
More enterprising Dwarfs seek their own fortune and join colonies away from the greater Holds.
2 800 Grants 1 construction slot in the settlement (this_building)
Income generated: 80 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +5 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
3 Dwarf Outpost Major Coastal Settlement Level 3
Dwarf Outpost
Dwarfs do occasionally live above the ground - there are outposts scattered throughout the World's Edge Mountains and beyond.
3 1600 Grants 2 construction slots in the settlement (this_building)
Income generated: 120 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +7 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
4 Dwarf Keep Major Coastal Settlement Level 4
Dwarf Keep
Dwarf Keeps are the bastions of the realm, impregnable forts built upon and within the mountain peaks.
4 3200 Grants 3 construction slots in the settlement (this_building)
Income generated: 160 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +10 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
5 Dwarfhold Major Coastal Settlement Level 5
Dwarfhold
The Dwarf fortress-cities - the Karaks - are truly a site to behold. Each an independent kingdom, together they form the "Karaz Ankor".
5 4800 Grants 5 construction slots in the settlement (this_building)
Income generated: 200 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +13 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
6 Great Hold Major Coastal Settlement Level 6
Great Hold
The greatest Dwarfholds are the most legendary; the mightiest strongholds, led by greatest kings of the age.
6 7200 Grants 7 construction slots in the settlement (this_building)
Income generated: 240 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +15 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)