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HomeHome / Total War: WARHAMMER II / Clan Angrund (Mortal Empires) / Buildings / The Gaean Vale Buildings
Clan Angrund (Mortal Empires) Clan Angrund (Mortal Empires) Buildings

The Gaean Vale Buildings




The Gaean Vale

Ruined Gaean Vale
Ruined Gaean Vale
(wh2_main_special_settlement_gaean_vale_dwf_ruin)
Level 0
Occupied Gaean Vale (Level 1)
Occupied Gaean Vale (Level 1)
(wh2_main_special_settlement_gaean_vale_dwf_1)
Level 1
Occupied Gaean Vale (Level 2)
Occupied Gaean Vale (Level 2)
(wh2_main_special_settlement_gaean_vale_dwf_2)
Level 2
Occupied Gaean Vale (Level 3)
Occupied Gaean Vale (Level 3)
(wh2_main_special_settlement_gaean_vale_dwf_3)
Level 3
Occupied Gaean Vale (Level 4)
Occupied Gaean Vale (Level 4)
(wh2_main_special_settlement_gaean_vale_dwf_4)
Level 4
Occupied Gaean Vale (Level 5)
Occupied Gaean Vale (Level 5)
(wh2_main_special_settlement_gaean_vale_dwf_5)
Level 5
The Gaean Vale
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Ruined Gaean Vale The Gaean Vale Level 1
Ruined Gaean Vale
This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.
1 0
2 Occupied Gaean Vale (Level 1) The Gaean Vale Level 2
Occupied Gaean Vale (Level 1)
Dwarfs do occasionally live above the ground - there are outposts scattered throughout the World's Edge Mountains and beyond.
2 800 Grants 1 construction slots in the settlement (this_building)
Income generated: 120 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +5 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
3 Occupied Gaean Vale (Level 2) The Gaean Vale Level 3
Occupied Gaean Vale (Level 2)
More enterprising Dwarfs seek their own fortune and join colonies away from the greater Holds.
3 1600 Grants 2 construction slots in the settlement (this_building)
Income generated: 180 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +7 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
4 Occupied Gaean Vale (Level 3) The Gaean Vale Level 4
Occupied Gaean Vale (Level 3)
Dwarf Keeps are the bastions of the realm, impregnable forts built upon and within the mountain peaks.
4 3200 Grants 3 construction slots in the settlement (this_building)
Income generated: 240 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +10 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
5 Occupied Gaean Vale (Level 4) The Gaean Vale Level 5
Occupied Gaean Vale (Level 4)
The Dwarf fortress-cities - the Karaks - are truly a site to behold. Each an independent kingdom, together they form the "Karaz Ankor".
5 4800 Grants 5 construction slots in the settlement (this_building)
Income generated: 300 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +13 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
6 Occupied Gaean Vale (Level 5) The Gaean Vale Level 6
Occupied Gaean Vale (Level 5)
The greatest Dwarfholds are the most legendary; the mightiest strongholds, led by greatest kings of the age.
6 7200 Grants 7 construction slots in the settlement (this_building)
Income generated: 360 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +15 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)