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HomeHome / Total War: WARHAMMER II / Clan Angrund (Mortal Empires) / Buildings / Spice Trading Buildings
Clan Angrund (Mortal Empires) Clan Angrund (Mortal Empires) Buildings

Spice Trading Buildings




Spice Trading

Spice Market
Spice Market
(wh2_main_dwf_resource_spices_1)
Level 0
Spice Trading Post
Spice Trading Post
(wh2_main_dwf_resource_spices_2)
Level 1
Eastern Bazaar
Eastern Bazaar
(wh2_main_dwf_resource_spices_3)
Level 2
Caravan Masters' Guildhall
Caravan Masters' Guildhall
(wh2_main_dwf_resource_spices_4)
Level 3
Spice Trading
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Spice Market Spice Trading Level 1
Spice Market
Strange, exotic - even sensuous - smells fill the air at this market.
1 750 Income generated: 100 (building_to_building_own)
Spices resource production: 16 sacks (building_to_building_own)
2 Spice Trading Post Spice Trading Level 2
Spice Trading Post
Gathered from the far flung east, spices from many foreign realms can be traded here.
2 1500 Income generated: 150 (building_to_building_own)
Spices resource production: 24 sacks (building_to_building_own)
3 Eastern Bazaar Spice Trading Level 3
Eastern Bazaar
Races from the east come to trade and bring with them exotic wares and spices.
3 2500 Income generated: 200 (building_to_building_own)
Spices resource production: 36 sacks (building_to_building_own)
4 Caravan Masters' Guildhall Spice Trading Level 4
Caravan Masters' Guildhall
It is said that only this guild dares trade with the Dawi Zharr and other races even further east.
4 3500 Income generated: 300 (building_to_building_own)
Spices resource production: 54 sacks (building_to_building_own)