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Clan Angrund (Mortal Empires) Buildings
Orchards Buildings
Orchards
Orchards | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Orchards Level 1 Orchards Smaller vineyards can be nothing more than a farm with a few rows of grapes, with a yield hardly worth taxing. |
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1 | 750 |
{{tr:public_order_effect}}: +3 (province_to_province_own_unseen) Wine resource production: 16 barrels (building_to_building_own) |
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2 |
Orchards Level 2 Vineyard The Empire’s southern provinces have a modest wine industry, but nothing compared to Bretonnia's vineyards. |
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2 | 1500 |
{{tr:public_order_effect}}: +4 (province_to_province_own_unseen) Wine resource production: 24 barrels (building_to_building_own) |
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3 |
Orchards Level 3 Distillery The great winemakers of the world hail from Bretonnia, although there are other races - such as the Elves - who would have something to say about that. |
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3 | 2500 |
{{tr:public_order_effect}}: +5 (province_to_province_own_unseen) Wine resource production: 36 barrels (building_to_building_own) |
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4 |
Orchards Level 4 Distillers' Guildhall Dwarfs have little interest in wine, but fortunately it can be distilled into stronger beverages. |
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4 | 3500 |
{{tr:public_order_effect}}: +6 (province_to_province_own_unseen) Wine resource production: 54 barrels (building_to_building_own) |