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Clan Angrund (Mortal Empires) Clan Angrund (Mortal Empires) Buildings

Orchards Buildings




Orchards

Orchards
Orchards
(wh2_main_dwf_resource_wine_1)
Level 0
Vineyard
Vineyard
(wh2_main_dwf_resource_wine_2)
Level 1
Distillery
Distillery
(wh2_main_dwf_resource_wine_3)
Level 2
Distillers' Guildhall
Distillers' Guildhall
(wh2_main_dwf_resource_wine_4)
Level 3
Orchards
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Orchards Orchards Level 1
Orchards
Smaller vineyards can be nothing more than a farm with a few rows of grapes, with a yield hardly worth taxing.
1 750 {{tr:public_order_effect}}: +3 (province_to_province_own_unseen)
Wine resource production: 16 barrels (building_to_building_own)
2 Vineyard Orchards Level 2
Vineyard
The Empire’s southern provinces have a modest wine industry, but nothing compared to Bretonnia's vineyards.
2 1500 {{tr:public_order_effect}}: +4 (province_to_province_own_unseen)
Wine resource production: 24 barrels (building_to_building_own)
3 Distillery Orchards Level 3
Distillery
The great winemakers of the world hail from Bretonnia, although there are other races - such as the Elves - who would have something to say about that.
3 2500 {{tr:public_order_effect}}: +5 (province_to_province_own_unseen)
Wine resource production: 36 barrels (building_to_building_own)
4 Distillers' Guildhall Orchards Level 4
Distillers' Guildhall
Dwarfs have little interest in wine, but fortunately it can be distilled into stronger beverages.
4 3500 {{tr:public_order_effect}}: +6 (province_to_province_own_unseen)
Wine resource production: 54 barrels (building_to_building_own)