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Home / Total War: WARHAMMER II / Clan Angrund (Mortal Empires) / Buildings / Iron Miners' Guild Hall
Clan Angrund (Mortal Empires) Iron Mining Level 4
Iron Miners' Guild Hall
The Miners' Guild has close ties to similar professions. Together they are the most powerful Guilders-bloc in the Karaz Ankor.The Miners' Guild looks after its members. There are no better miners in all the world than the Dwarfs, a boast that even the elgi struggle to challenge. The many Dwarfs in this profession are not afraid of a fight either, often forming ad hoc regiments to go to battle when the time comes. This combination of resilience and spontaneous bravery makes them a powerful ally of kings, as well as Dwarf and umgi traders.
Iron Mining
Building Name Iron Miners' Guild Hall |
Level Name wh_main_dwf_resource_iron_4 |
Building Chain Iron Mining |
Building Level 4 |
Create Time 4 |
Create Cost 3500 |
Effects
Recruitment cost: -30% for Dwarf Warrior, Longbeard, Slayer and Miner units (province_to_province_own_unseen)Recruit rank: +3 for Dwarf Warrior, Longbeard, Slayer and Miner units (province_to_province_own_unseen)
Upkeep: -3% for Dwarf Warrior, Longbeard, Slayer and Miner units (all armies)
Income generated: 300 (building_to_building_own)
Iron resource production: 68 ingots (building_to_building_own)
Provides Garrison Army
No Garrison Units
Recruitable Units
No Recruitable Units