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HomeHome / Total War: WARHAMMER II / Clan Angrund (Mortal Empires) / Buildings / Iron Miners' Guild Hall
Iron Miners' Guild Hall Clan Angrund (Mortal Empires)Clan Angrund (Mortal Empires) Iron Mining Level 4

Iron Miners' Guild Hall

The Miners' Guild has close ties to similar professions. Together they are the most powerful Guilders-bloc in the Karaz Ankor.

The Miners' Guild looks after its members. There are no better miners in all the world than the Dwarfs, a boast that even the elgi struggle to challenge. The many Dwarfs in this profession are not afraid of a fight either, often forming ad hoc regiments to go to battle when the time comes. This combination of resilience and spontaneous bravery makes them a powerful ally of kings, as well as Dwarf and umgi traders.

Iron Mining

Iron Mining Pit
Iron Mining Pit
(wh_main_dwf_resource_iron_1)
Iron Mining Level 0
Iron Mines
Iron Mines
(wh_main_dwf_resource_iron_2)
Iron Mining Level 1
Iron Smelter
Iron Smelter
(wh_main_dwf_resource_iron_3)
Iron Mining Level 2
Iron Miners' Guild Hall
Iron Miners' Guild Hall
(wh_main_dwf_resource_iron_4)
Iron Mining Level 3
Iron Miners' Guild Hall

Building Name

Iron Miners' Guild Hall

Level Name

wh_main_dwf_resource_iron_4

Building Chain

Iron Mining

Building Level

4

Create Time

4

Create Cost

3500

Effects

Recruitment cost: -30% for Dwarf Warrior, Longbeard, Slayer and Miner units (province_to_province_own_unseen)
Recruit rank: +3 for Dwarf Warrior, Longbeard, Slayer and Miner units (province_to_province_own_unseen)
Upkeep: -3% for Dwarf Warrior, Longbeard, Slayer and Miner units (all armies)
Income generated: 300 (building_to_building_own)
Iron resource production: 68 ingots (building_to_building_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units