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HomeHome / Total War: WARHAMMER II / Clan Angrund (Mortal Empires) / Buildings / Goldsmiths' Guild Hall
Goldsmiths' Guild Hall Clan Angrund (Mortal Empires)Clan Angrund (Mortal Empires) Gold Mining Level 4

Goldsmiths' Guild Hall

While the Goldsmiths' Guild cannot match other Guilds' influence, they are certainly the wealthiest.

"Even kings wish to be as rich as a goldsmith" is an old saying and one that is, oft-times, true, for the goldsmiths have control of the most precious commodity in the Everlasting Realm: gold. Dwarfs have had an unhealthy obsession with this metal for as long as they have been digging in the mountains, something that isn't going to change any time soon.

Gold Mining

Gold Mining Pit
Gold Mining Pit
(wh_main_dwf_resource_gold_1)
Gold Mining Level 0
Gold Mine
Gold Mine
(wh_main_dwf_resource_gold_2)
Gold Mining Level 1
Gold Smelter
Gold Smelter
(wh_main_dwf_resource_gold_3)
Gold Mining Level 2
Goldsmiths' Guild Hall
Goldsmiths' Guild Hall
(wh_main_dwf_resource_gold_4)
Gold Mining Level 3
Goldsmiths' Guild Hall

Building Name

Goldsmiths' Guild Hall

Level Name

wh_main_dwf_resource_gold_4

Building Chain

Gold Mining

Building Level

4

Create Time

6

Create Cost

6000

Effects

Golden Idols resource production: 12 chests (building_to_building_own)
Hero recruit rank: +1 for Thanes (all provinces)
Income generated: 1800 (building_to_building_own)
Lord recruit rank: +1 (factionwide)
[HIDDEN - do not translate] Used to increase lord rank when replacing a lord (target the effect at forces factionwide) - use in conjunction with a shown effect that targets provinces factionwide (all armies)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units