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HomeHome / Total War: WARHAMMER II / Clan Angrund (Mortal Empires) / Buildings / Leatherworkers' Guild Hall
Leatherworkers' Guild Hall Clan Angrund (Mortal Empires)Clan Angrund (Mortal Empires) Wild Game Level 4

Leatherworkers' Guild Hall

The Leatherworkers' Guild is mainly found in the Holds around the Vaults and Grey Mountains, where plenty of manling customers can be found.

Dwarfs have been working leather far longer than men, yet it is not really a trade at which they excel, at least not in the same way as metalworking or gemcutting. As a result, while the quality of their goods is high, they are not the matchless examples of craftsmanship the Dwarfs are generally famed for.

Wild Game

Hunting Lodge
Hunting Lodge
(wh_main_dwf_resource_game_1)
Wild Game Level 0
Hunting Camp
Hunting Camp
(wh_main_dwf_resource_game_2)
Wild Game Level 1
Tannery
Tannery
(wh_main_dwf_resource_game_3)
Wild Game Level 2
Leatherworkers' Guild Hall
Leatherworkers' Guild Hall
(wh_main_dwf_resource_game_4)
Wild Game Level 3
Leatherworkers' Guild Hall

Building Name

Leatherworkers' Guild Hall

Level Name

wh_main_dwf_resource_game_4

Building Chain

Wild Game

Building Level

4

Create Time

4

Create Cost

3200

Effects

Casualty replenishment rate: +5% (province_to_army_own)
Growth: +38 (region_to_province_own)
Furs resource production: 68 bundles (building_to_building_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units