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Karaz-a-Karak (Mortal Empires) Buildings
Walls Buildings
Walls
Gate
(wh_main_dwf_wall_1) Level 0 |
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Walls | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Walls Level 1 Gate Dwarf gates are strong and sound, made from Dwarfen iron and put in place by Dwarfen hands. |
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3 | 2500 |
Enemy Hero action success chance: -10% (region_to_character_enemy) Leadership: +2 when under siege (local armies) Siege holdout time: +1 (region_to_region_own) Improved tower projectiles: Bullets (region_to_region_own) |
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2 |
Walls Level 2 Reinforced Gate The gates of the greatest Kazads are banded in foot-thick steel, and guarded by the bearded sentinels of the ancestors. |
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4 | 5000 |
Enemy Hero action success chance: -15% (region_to_character_enemy) Leadership: +4 when under siege (local armies) Siege holdout time: +2 (region_to_region_own) Improved tower projectiles: Cannon Balls (region_to_region_own) |
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3 |
Walls Level 3 Runic Gate The strongest fortress gates are protected by more than just steel and stone. |
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5 | 7500 |
Enemy Hero action success chance: -20% (region_to_character_enemy) Leadership: +6 when under siege (local armies) Siege holdout time: +3 (region_to_region_own) Improved tower projectiles: Fused Beer Kegs (region_to_region_own) |
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