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HomeHome / Total War: WARHAMMER II / Karaz-a-Karak (Mortal Empires) / Buildings / Walls Buildings
Karaz-a-Karak (Mortal Empires) Karaz-a-Karak (Mortal Empires) Buildings

Walls Buildings




Walls

Gate
Gate
(wh_main_dwf_wall_1)
Level 0
Reinforced Gate
Reinforced Gate
(wh_main_dwf_wall_2)
Level 1
Runic Gate
Runic Gate
(wh_main_dwf_wall_3)
Level 2
Walls
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Gate Walls Level 1
Gate
Dwarf gates are strong and sound, made from Dwarfen iron and put in place by Dwarfen hands.
3 2500 Enemy Hero action success chance: -10% (region_to_character_enemy)
Leadership: +2 when under siege (local armies)
Siege holdout time: +1 (region_to_region_own)
Improved tower projectiles: Bullets (region_to_region_own)
2 Reinforced Gate Walls Level 2
Reinforced Gate
The gates of the greatest Kazads are banded in foot-thick steel, and guarded by the bearded sentinels of the ancestors.
4 5000 Enemy Hero action success chance: -15% (region_to_character_enemy)
Leadership: +4 when under siege (local armies)
Siege holdout time: +2 (region_to_region_own)
Improved tower projectiles: Cannon Balls (region_to_region_own)
3 Runic Gate Walls Level 3
Runic Gate
The strongest fortress gates are protected by more than just steel and stone.
5 7500 Enemy Hero action success chance: -20% (region_to_character_enemy)
Leadership: +6 when under siege (local armies)
Siege holdout time: +3 (region_to_region_own)
Improved tower projectiles: Fused Beer Kegs (region_to_region_own)