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HomeHome / Total War: WARHAMMER II / Karaz-a-Karak (Mortal Empires) / Buildings / Trade Buildings
Karaz-a-Karak (Mortal Empires) Karaz-a-Karak (Mortal Empires) Buildings

Trade Buildings




Trade

Trading Depot
Trading Depot
(wh_main_dwf_trade_depot_1)
Level 0
Guild Marketplace
Guild Marketplace
(wh_main_dwf_trade_depot_2)
Level 1
Trade
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Trading Depot Trade Level 1
Trading Depot
Trade depots are effectively inland, underground ports, where merchant caravans from all over the Karaz Ankor offload their wares.
3 1500 Oathgold generated: 1 per turn (region_to_region_own)
Income from all buildings: +5% (all regions in this province)
Additional tradable resources produced: +2% (factionwide)
Income from trade: +2% (factionwide)
2 Guild Marketplace Trade Level 2
Guild Marketplace
Usually close to the trade depot, the Guild marketplace is a bazaar of grumpy, haggling, Guild factors selling their wares and services.
4 4500 Oathgold generated: 2 per turn (region_to_region_own)
Income from all buildings: +10% (all regions in this province)
Additional tradable resources produced: +5% (factionwide)
Income from trade: +5% (factionwide)