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HomeHome / Total War: WARHAMMER II / Karaz-a-Karak (Mortal Empires) / Buildings / Iron Mining Buildings
Karaz-a-Karak (Mortal Empires) Karaz-a-Karak (Mortal Empires) Buildings

Iron Mining Buildings




Iron Mining

Iron Mining Pit
Iron Mining Pit
(wh_main_dwf_resource_iron_1)
Level 0
Iron Mines
Iron Mines
(wh_main_dwf_resource_iron_2)
Level 1
Iron Smelter
Iron Smelter
(wh_main_dwf_resource_iron_3)
Level 2
Iron Miners' Guild Hall
Iron Miners' Guild Hall
(wh_main_dwf_resource_iron_4)
Level 3
Iron Mining
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Iron Mining Pit Iron Mining Level 1
Iron Mining Pit
Iron ore is a necessity in a world that constantly demands new weapons and armour.
1 750 Recruitment cost: -20% for Dwarf Warrior, Longbeard, Slayer and Miner units (province_to_province_own_unseen)
Income generated: 100 (building_to_building_own)
Iron resource production: 20 ingots (building_to_building_own)
2 Iron Mines Iron Mining Level 2
Iron Mines
Iron mines are the most common underground works of both man and Dwarf. 
2 1500 Recruitment cost: -25% for Dwarf Warrior, Longbeard, Slayer and Miner units (province_to_province_own_unseen)
Recruit rank: +1 for Dwarf Warrior, Longbeard, Slayer and Miner units (province_to_province_own_unseen)
Income generated: 150 (building_to_building_own)
Iron resource production: 30 ingots (building_to_building_own)
3 Iron Smelter Iron Mining Level 3
Iron Smelter
Iron smelters processes the raw iron ore so it can then be turned into steel.
3 2500 Recruitment cost: -30% for Dwarf Warrior, Longbeard, Slayer and Miner units (province_to_province_own_unseen)
Recruit rank: +2 for Dwarf Warrior, Longbeard, Slayer and Miner units (province_to_province_own_unseen)
Upkeep: -3% for Dwarf Warrior, Longbeard, Slayer and Miner units (all armies)
Income generated: 200 (building_to_building_own)
Iron resource production: 45 ingots (building_to_building_own)
4 Iron Miners' Guild Hall Iron Mining Level 4
Iron Miners' Guild Hall
The Miners' Guild has close ties to similar professions. Together they are the most powerful Guilders-bloc in the Karaz Ankor.
4 3500 Recruitment cost: -30% for Dwarf Warrior, Longbeard, Slayer and Miner units (province_to_province_own_unseen)
Recruit rank: +3 for Dwarf Warrior, Longbeard, Slayer and Miner units (province_to_province_own_unseen)
Upkeep: -3% for Dwarf Warrior, Longbeard, Slayer and Miner units (all armies)
Income generated: 300 (building_to_building_own)
Iron resource production: 68 ingots (building_to_building_own)