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HomeHome / Total War: WARHAMMER II / Karaz-a-Karak (Mortal Empires) / Buildings / Wild Game Buildings
Karaz-a-Karak (Mortal Empires) Karaz-a-Karak (Mortal Empires) Buildings

Wild Game Buildings




Wild Game

Hunting Lodge
Hunting Lodge
(wh_main_dwf_resource_game_1)
Level 0
Hunting Camp
Hunting Camp
(wh_main_dwf_resource_game_2)
Level 1
Tannery
Tannery
(wh_main_dwf_resource_game_3)
Level 2
Leatherworkers' Guild Hall
Leatherworkers' Guild Hall
(wh_main_dwf_resource_game_4)
Level 3
Wild Game
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Hunting Lodge Wild Game Level 1
Hunting Lodge
Lodges, where hunters gather and store their prey, are located deep within the forested hunting grounds.
1 600 Casualty replenishment rate: +2% (province_to_army_own)
Growth: +15 (region_to_province_own)
Furs resource production: 20 bundles (building_to_building_own)
2 Hunting Camp Wild Game Level 2
Hunting Camp
Camps are where Dwarf hunters assemble before their work begins. 
2 1200 Casualty replenishment rate: +3% (province_to_army_own)
Growth: +22 (region_to_province_own)
Furs resource production: 30 bundles (building_to_building_own)
3 Tannery Wild Game Level 3
Tannery
It is not just the meat that is used, animal skins and furs certainly have value also.
3 2200 Casualty replenishment rate: +4% (province_to_army_own)
Growth: +30 (region_to_province_own)
Furs resource production: 45 bundles (building_to_building_own)
4 Leatherworkers' Guild Hall Wild Game Level 4
Leatherworkers' Guild Hall
The Leatherworkers' Guild is mainly found in the Holds around the Vaults and Grey Mountains, where plenty of manling customers can be found.
4 3200 Casualty replenishment rate: +5% (province_to_army_own)
Growth: +38 (region_to_province_own)
Furs resource production: 68 bundles (building_to_building_own)