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HomeHome / Total War: WARHAMMER II / Karaz-a-Karak (Mortal Empires) / Buildings / Karaz-a-Karak (Great Hold)
Karaz-a-Karak (Great Hold) Karaz-a-Karak (Mortal Empires)Karaz-a-Karak (Mortal Empires) Karaz-a-Karak Level 6

Karaz-a-Karak (Great Hold)

Karaz-a-Karak, known as Everpeak, capital of the Karaz Ankor. It is the richest, deepest, and most powerful of all Dwarfholds.

Karaz-a-Karak

Karaz-a-Karak Ruins
Karaz-a-Karak Ruins
(wh_main_special_settlement_karaz_a_karak_ruin)
Karaz-a-Karak Level 0
Karaz-a-Karak (Mining Settlement)
Karaz-a-Karak (Mining Settlement)
(wh_main_special_settlement_karaz_a_karak_1_dwf)
Karaz-a-Karak Level 1
Karaz-a-Karak (Outpost)
Karaz-a-Karak (Outpost)
(wh_main_special_settlement_karaz_a_karak_2_dwf)
Karaz-a-Karak Level 2
Karaz-a-Karak (Dwarf Keep)
Karaz-a-Karak (Dwarf Keep)
(wh_main_special_settlement_karaz_a_karak_3_dwf)
Karaz-a-Karak Level 3
Karaz-a-Karak (Dwarfhold)
Karaz-a-Karak (Dwarfhold)
(wh_main_special_settlement_karaz_a_karak_4_dwf)
Karaz-a-Karak Level 4
Karaz-a-Karak (Great Hold)
Karaz-a-Karak (Great Hold)
(wh_main_special_settlement_karaz_a_karak_5_dwf)
Karaz-a-Karak Level 5
Karaz-a-Karak (Great Hold)

Building Name

Karaz-a-Karak (Great Hold)

Level Name

wh_main_special_settlement_karaz_a_karak_5_dwf

Building Chain

Karaz-a-Karak

Building Level

6

Create Time

6

Create Cost

7200

Effects

Grants 9 construction slots in the settlement (this_building)
Income from all buildings: +50% (all regions in this province)
Income from all buildings: +25% (all regions in adjacent provinces)
Income generated: 300 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +50 (region_to_province_own)
{{tr:public_order_effect}}: +5 (province_to_province_own_unseen)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Improved tower projectiles: Fused Beer Kegs (region_to_region_own)

Provides Garrison Army

32 Flame Cannons
32 Flame Cannons
Flame Cannons
(wh_main_dwf_art_flame_cannon)
Field Artillery
32 Organ Guns
32 Organ Guns
Organ Guns
(wh_main_dwf_art_organ_gun)
Field Artillery
1 Thane
Thane
(wh_main_dwf_cha_thane)
Command
100 Hammerers
100 Hammerers
100 Hammerers
Hammerers
(wh_main_dwf_inf_hammerers)
Melee Infantry
100 Ironbreakers
100 Ironbreakers
100 Ironbreakers
100 Ironbreakers
Ironbreakers
(wh_main_dwf_inf_ironbreakers)
Melee Infantry
80 Quarrellers (Great Weapons)
80 Quarrellers (Great Weapons)
80 Quarrellers (Great Weapons)
Quarrellers (Great Weapons)
(wh_main_dwf_inf_quarrellers_1)
Missile Infantry
80 Slayers
80 Slayers
Slayers
(wh_main_dwf_inf_slayers)
Melee Infantry
80 Thunderers
80 Thunderers
80 Thunderers
Thunderers
(wh_main_dwf_inf_thunderers_0)
Missile Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
100 Miners
Melee Infantry / Melee Infantry / (wh_main_dwf_inf_miners_0)
Miners
The pickaxe is not the mightiest Dwarfen weapon, but it serves with relative success in melee.
100 325 325 20 22 12 18 80 76 68