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HomeHome / Total War: WARHAMMER II / Karaz-a-Karak (Mortal Empires) / Buildings / Karak Eight Peaks (Dwarfhold)
Karak Eight Peaks (Dwarfhold) Karaz-a-Karak (Mortal Empires)Karaz-a-Karak (Mortal Empires) Major Settlement Level 5

Karak Eight Peaks (Dwarfhold)

The Dwarf fortress-cities - the Karaks - are truly a site to behold. Each an independent kingdom, together they form the "Karaz Ankor".

The Dwarfen Empire was built upon the strength of the Karaks, mighty strongholds that delve far underground into the roots of the mountains. For thousands of years they stood impregnable until the Age of Woe, when their enemies struck like never before. In the ensuing struggle, many Dwarfholds were lost to the hated Greenskins and other fell foes.

Major Settlement

Ruined Karak Eight Peaks
Ruined Karak Eight Peaks
(wh_main_special_settlement_eight_peaks_dwf_ruin)
Major Settlement Level 0
Karak Eight Peaks (Mining Settlement)
Karak Eight Peaks (Mining Settlement)
(wh_main_special_settlement_eight_peaks_1_dwf)
Major Settlement Level 1
Karak Eight Peaks (Outpost)
Karak Eight Peaks (Outpost)
(wh_main_special_settlement_eight_peaks_2_dwf)
Major Settlement Level 2
Karak Eight Peaks (Dwarf Keep)
Karak Eight Peaks (Dwarf Keep)
(wh_main_special_settlement_eight_peaks_3_dwf)
Major Settlement Level 3
Karak Eight Peaks (Dwarfhold)
Karak Eight Peaks (Dwarfhold)
(wh_main_special_settlement_eight_peaks_4_dwf)
Major Settlement Level 4
Karak Eight Peaks (Great Hold)
Karak Eight Peaks (Great Hold)
(wh_main_special_settlement_eight_peaks_5_dwf)
Major Settlement Level 5
Karak Eight Peaks (Dwarfhold)

Building Name

Karak Eight Peaks (Dwarfhold)

Level Name

wh_main_special_settlement_eight_peaks_4_dwf

Building Chain

Major Settlement

Building Level

5

Create Time

5

Create Cost

4800

Effects

Grants 5 construction slots in the settlement (this_building)
Income from all buildings: +20% (all regions in this province)
Income generated: 200 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +13 (region_to_province_own)
{{tr:public_order_effect}}: +1 (factionwide)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)

Provides Garrison Army

32 Grudge Throwers
Grudge Throwers
(wh_main_dwf_art_grudge_thrower)
Field Artillery
32 Organ Guns
Organ Guns
(wh_main_dwf_art_organ_gun)
Field Artillery
1 Thane
Thane
(wh_main_dwf_cha_thane)
Command
100 Dwarf Warriors
100 Dwarf Warriors
Dwarf Warriors
(wh_main_dwf_inf_dwarf_warrior_0)
Melee Infantry
100 Longbeards
100 Longbeards
Longbeards
(wh_main_dwf_inf_longbeards)
Melee Infantry
100 Miners
100 Miners
Miners
(wh_main_dwf_inf_miners_0)
Melee Infantry
80 Quarrellers
80 Quarrellers
Quarrellers
(wh_main_dwf_inf_quarrellers_0)
Missile Infantry
80 Thunderers
80 Thunderers
Thunderers
(wh_main_dwf_inf_thunderers_0)
Missile Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
100 Miners
Melee Infantry / Melee Infantry / (wh_main_dwf_inf_miners_0)
Miners
The pickaxe is not the mightiest Dwarfen weapon, but it serves with relative success in melee.
100 325 325 20 22 12 18 80 76 68