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HomeHome / Total War: WARHAMMER II / Karaz-a-Karak (Mortal Empires) / Buildings / Karak Eight Peaks (Dwarf Keep)
Karak Eight Peaks (Dwarf Keep) Karaz-a-Karak (Mortal Empires)Karaz-a-Karak (Mortal Empires) Major Settlement Level 4

Karak Eight Peaks (Dwarf Keep)

Dwarf Keeps are the bastions of the realm, impregnable forts built upon and within the mountain peaks.

While the Dwarfholds are the mightiest strongholds, the Karaz Ankor has many keeps within its realms. These are mountain fortresses that stand guard over entrances to the Underway or great sentinel bastions keeping a watchful eye on the mountain passes. Perhaps the most famous Dwarf keep is Karag Dromen, which overlooks Black Fire Pass.

Major Settlement

Ruined Karak Eight Peaks
Ruined Karak Eight Peaks
(wh_main_special_settlement_eight_peaks_dwf_ruin)
Major Settlement Level 0
Karak Eight Peaks (Mining Settlement)
Karak Eight Peaks (Mining Settlement)
(wh_main_special_settlement_eight_peaks_1_dwf)
Major Settlement Level 1
Karak Eight Peaks (Outpost)
Karak Eight Peaks (Outpost)
(wh_main_special_settlement_eight_peaks_2_dwf)
Major Settlement Level 2
Karak Eight Peaks (Dwarf Keep)
Karak Eight Peaks (Dwarf Keep)
(wh_main_special_settlement_eight_peaks_3_dwf)
Major Settlement Level 3
Karak Eight Peaks (Dwarfhold)
Karak Eight Peaks (Dwarfhold)
(wh_main_special_settlement_eight_peaks_4_dwf)
Major Settlement Level 4
Karak Eight Peaks (Great Hold)
Karak Eight Peaks (Great Hold)
(wh_main_special_settlement_eight_peaks_5_dwf)
Major Settlement Level 5
Karak Eight Peaks (Dwarf Keep)

Building Name

Karak Eight Peaks (Dwarf Keep)

Level Name

wh_main_special_settlement_eight_peaks_3_dwf

Building Chain

Major Settlement

Building Level

4

Create Time

4

Create Cost

3200

Effects

Grants 3 construction slots in the settlement (this_building)
Income from all buildings: +15% (all regions in this province)
Income generated: 160 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +10 (region_to_province_own)
{{tr:public_order_effect}}: +1 (factionwide)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)

Provides Garrison Army

1 Thane
Thane
(wh_main_dwf_cha_thane)
Command
100 Dwarf Warriors
100 Dwarf Warriors
Dwarf Warriors
(wh_main_dwf_inf_dwarf_warrior_0)
Melee Infantry
100 Longbeards
100 Longbeards
Longbeards
(wh_main_dwf_inf_longbeards)
Melee Infantry
100 Miners
100 Miners
100 Miners
Miners
(wh_main_dwf_inf_miners_0)
Melee Infantry
80 Quarrellers
80 Quarrellers
Quarrellers
(wh_main_dwf_inf_quarrellers_0)
Missile Infantry
80 Thunderers
Thunderers
(wh_main_dwf_inf_thunderers_0)
Missile Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
100 Miners
Melee Infantry / Melee Infantry / (wh_main_dwf_inf_miners_0)
Miners
The pickaxe is not the mightiest Dwarfen weapon, but it serves with relative success in melee.
100 325 325 20 22 12 18 80 76 68