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HomeHome / Total War: WARHAMMER II / Karaz-a-Karak (Mortal Empires) / Buildings / Trading Depot
Trading Depot Karaz-a-Karak (Mortal Empires)Karaz-a-Karak (Mortal Empires) Trade Level 1

Trading Depot

Trade depots are effectively inland, underground ports, where merchant caravans from all over the Karaz Ankor offload their wares.

The Guilds have special areas in the higher deeps that receive goods from all over the Karaz Ankor. These depots are effectively inland ports, acting as offloading areas for trade caravans bringing in hops, goats, leather, and bolts of cloth, gems, ores as well as various other merchandise. The depot inevitably has a bustling atmosphere as Guild factors haggle over the prices - decrying the goods of one trader whilst insulting the Ancestor of another, and all the while promoting the quality of their own Guild’s output.

Trade

Trading Depot
Trading Depot
(wh_main_dwf_trade_depot_1)
Trade Level 0
Guild Marketplace
Guild Marketplace
(wh_main_dwf_trade_depot_2)
Trade Level 1
Trading Depot

Building Name

Trading Depot

Level Name

wh_main_dwf_trade_depot_1

Building Chain

Trade

Building Level

1

Create Time

3

Create Cost

1500

Effects

Oathgold generated: 1 per turn (region_to_region_own)
Income from all buildings: +5% (all regions in this province)
Additional tradable resources produced: +2% (factionwide)
Income from trade: +2% (factionwide)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units