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HomeHome / Total War: WARHAMMER II / Karaz-a-Karak (Mortal Empires) / Buildings / Gemcutter's Workshop
Gemcutter's Workshop Karaz-a-Karak (Mortal Empires)Karaz-a-Karak (Mortal Empires) Gem Mining Level 3

Gemcutter's Workshop

Members of the Gemcutters' Guild are respected both for their craft and for the riches they create.

Gemcutters and other jewelsmiths earn a good living, both in the Dwarfholds and in the towns of men, for their skills are always in demand. Dwarf-cut stone is a thing of beauty, sliced with such exacting precision that even the aloof, judgemental Elves respect their skills. It is really no wonder at all that such stones are mounted in crowns and sceptres for rulers from across the Old World and beyond.

Gem Mining

Gem Mineshaft
Gem Mineshaft
(wh_main_dwf_resource_gems_1)
Gem Mining Level 0
Gem Mine
Gem Mine
(wh_main_dwf_resource_gems_2)
Gem Mining Level 1
Gemcutter's Workshop
Gemcutter's Workshop
(wh_main_dwf_resource_gems_3)
Gem Mining Level 2
Gemcutters' Guild Hall
Gemcutters' Guild Hall
(wh_main_dwf_resource_gems_4)
Gem Mining Level 3
Gemcutter's Workshop

Building Name

Gemcutter's Workshop

Level Name

wh_main_dwf_resource_gems_3

Building Chain

Gem Mining

Building Level

3

Create Time

5

Create Cost

4000

Effects

Recruitment cost: -30% for Dwarf Ironbreaker and Hammerer units (province_to_province_own_unseen)
Recruit rank: +2 for Dwarf Ironbreaker and Hammerer units (province_to_province_own_unseen)
Upkeep: -3% for Dwarf Ironbreaker and Hammerer units (all armies)
Income generated: 600 (building_to_building_own)
Gemstones resource production: 45 sacks (building_to_building_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units