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HomeHome / Total War: WARHAMMER II / Karaz-a-Karak (Mortal Empires) / Buildings / Occupied The Awakening Level 3
Occupied The Awakening Level 3 Karaz-a-Karak (Mortal Empires)Karaz-a-Karak (Mortal Empires) The Awakening Level 4

Occupied The Awakening Level 3

Dwarf Keeps are the bastions of the realm, impregnable forts built upon and within the mountain peaks.

While the Dwarfholds are the mightiest strongholds, the Karaz Ankor has many keeps within its realms. These are mountain fortresses that stand guard over entrances to the Underway or great sentinel bastions keeping a watchful eye on the mountain passes. Perhaps the most famous Dwarf keep is Karag Dromen, which overlooks Black Fire Pass.

The Awakening

The Awakening Ruins
The Awakening Ruins
(wh2_main_special_settlement_the_awakening_dwf_ruin)
The Awakening Level 0
Occupied The Awakening Level 1
Occupied The Awakening Level 1
(wh2_main_special_settlement_the_awakening_dwf_1)
The Awakening Level 1
Occupied The Awakening Level 2
Occupied The Awakening Level 2
(wh2_main_special_settlement_the_awakening_dwf_2)
The Awakening Level 2
Occupied The Awakening Level 3
Occupied The Awakening Level 3
(wh2_main_special_settlement_the_awakening_dwf_3)
The Awakening Level 3
Occupied The Awakening Level 4
Occupied The Awakening Level 4
(wh2_main_special_settlement_the_awakening_dwf_4)
The Awakening Level 4
Occupied The Awakening Level 5
Occupied The Awakening Level 5
(wh2_main_special_settlement_the_awakening_dwf_5)
The Awakening Level 5
Occupied The Awakening Level 3

Building Name

Occupied The Awakening Level 3

Level Name

wh2_main_special_settlement_the_awakening_dwf_3

Building Chain

The Awakening

Building Level

4

Create Time

4

Create Cost

3200

Effects

Grants 6 construction slots in the settlement (this_building)
Income generated: 240 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +10 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)

Provides Garrison Army

1 Thane
Thane
(wh_main_dwf_cha_thane)
Command
100 Longbeards
100 Longbeards
100 Longbeards
Longbeards
(wh_main_dwf_inf_longbeards)
Melee Infantry
100 Miners
Miners
(wh_main_dwf_inf_miners_0)
Melee Infantry
80 Quarrellers
80 Quarrellers
Quarrellers
(wh_main_dwf_inf_quarrellers_0)
Missile Infantry
80 Thunderers
80 Thunderers
Thunderers
(wh_main_dwf_inf_thunderers_0)
Missile Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
100 Miners
Melee Infantry / Melee Infantry / (wh_main_dwf_inf_miners_0)
Miners
The pickaxe is not the mightiest Dwarfen weapon, but it serves with relative success in melee.
100 325 325 20 22 12 18 80 76 68