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HomeHome / Total War: WARHAMMER II / Karaz-a-Karak (Mortal Empires) / Buildings / Occupied Miragliano Level 4
Occupied Miragliano Level 4 Karaz-a-Karak (Mortal Empires)Karaz-a-Karak (Mortal Empires) Miragliano Level 5

Occupied Miragliano Level 4

The Dwarf fortress-cities - the Karaks - are truly a site to behold. Each an independent kingdom, together they form the "Karaz Ankor".

The Dwarfen Empire was built upon the strength of the Karaks, mighty strongholds that delve far underground into the roots of the mountains. For thousands of years they stood impregnable until the Age of Woe, when their enemies struck like never before. In the ensuing struggle, many Dwarfholds were lost to the hated Greenskins and other fell foes.

Miragliano

Ruined Miragliano
Ruined Miragliano
(wh2_main_special_settlement_miragliano_dwf_ruin)
Miragliano Level 0
Occupied Miragliano Level 1
Occupied Miragliano Level 1
(wh2_main_special_settlement_miragliano_dwf_1)
Miragliano Level 1
Occupied Miragliano Level 2
Occupied Miragliano Level 2
(wh2_main_special_settlement_miragliano_dwf_2)
Miragliano Level 2
Occupied Miragliano Level 3
Occupied Miragliano Level 3
(wh2_main_special_settlement_miragliano_dwf_3)
Miragliano Level 3
Occupied Miragliano Level 4
Occupied Miragliano Level 4
(wh2_main_special_settlement_miragliano_dwf_4)
Miragliano Level 4
Occupied Miragliano Level 5
Occupied Miragliano Level 5
(wh2_main_special_settlement_miragliano_dwf_5)
Miragliano Level 5
Occupied Miragliano Level 4

Building Name

Occupied Miragliano Level 4

Level Name

wh2_main_special_settlement_miragliano_dwf_4

Building Chain

Miragliano

Building Level

5

Create Time

5

Create Cost

4800

Effects

Grants 4 construction slots in the settlement (this_building)
Income generated: 300 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +13 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)

Provides Garrison Army

1 Thane
Thane
(wh_main_dwf_cha_thane)
Command
100 Longbeards
100 Longbeards
Longbeards
(wh_main_dwf_inf_longbeards)
Melee Infantry
100 Longbeards (Great Weapons)
100 Longbeards (Great Weapons)
Longbeards (Great Weapons)
(wh_main_dwf_inf_longbeards_1)
Melee Infantry
80 Quarrellers
80 Quarrellers
Quarrellers
(wh_main_dwf_inf_quarrellers_0)
Missile Infantry
80 Thunderers
80 Thunderers
Thunderers
(wh_main_dwf_inf_thunderers_0)
Missile Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
100 Miners
Melee Infantry / Melee Infantry / (wh_main_dwf_inf_miners_0)
Miners
The pickaxe is not the mightiest Dwarfen weapon, but it serves with relative success in melee.
100 325 325 20 22 12 18 80 76 68