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HomeHome / Total War: WARHAMMER II / Karaz-a-Karak (Mortal Empires) / Buildings / Occupied Castle Drakenhof Level 5
Occupied Castle Drakenhof Level 5 Karaz-a-Karak (Mortal Empires)Karaz-a-Karak (Mortal Empires) Castle Drakenhof Level 6

Occupied Castle Drakenhof Level 5

The greatest Dwarfholds are the most legendary; the mightiest strongholds, led by greatest kings of the age.

Karak Kadrin - the Slayer Keep; Karak-A-Karaz - Everpeak - two legendary places even among the Great Holds of the Dwarfs. They are cities that occupy their fortified mountains from the very peak to deep under the roots of the world - places of vast halls of treasure, immense forges and a harsh beauty that would make any Son of Valaya swell with pride!

Castle Drakenhof

Ruined Castle Drakenhof
Ruined Castle Drakenhof
(wh2_main_special_settlement_castle_drakenhof_dwf_ruin)
Castle Drakenhof Level 0
Occupied Castle Drakenhof Level 1
Occupied Castle Drakenhof Level 1
(wh2_main_special_settlement_castle_drakenhof_dwf_1)
Castle Drakenhof Level 1
Occupied Castle Drakenhof Level 2
Occupied Castle Drakenhof Level 2
(wh2_main_special_settlement_castle_drakenhof_dwf_2)
Castle Drakenhof Level 2
Occupied Castle Drakenhof Level 3
Occupied Castle Drakenhof Level 3
(wh2_main_special_settlement_castle_drakenhof_dwf_3)
Castle Drakenhof Level 3
Occupied Castle Drakenhof Level 4
Occupied Castle Drakenhof Level 4
(wh2_main_special_settlement_castle_drakenhof_dwf_4)
Castle Drakenhof Level 4
Occupied Castle Drakenhof Level 5
Occupied Castle Drakenhof Level 5
(wh2_main_special_settlement_castle_drakenhof_dwf_5)
Castle Drakenhof Level 5
Occupied Castle Drakenhof Level 5

Building Name

Occupied Castle Drakenhof Level 5

Level Name

wh2_main_special_settlement_castle_drakenhof_dwf_5

Building Chain

Castle Drakenhof

Building Level

6

Create Time

6

Create Cost

7200

Effects

Grants 9 construction slots in the settlement (this_building)
Income generated: 360 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +15 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)

Provides Garrison Army

1 Thane
Thane
(wh_main_dwf_cha_thane)
Command
100 Ironbreakers
100 Ironbreakers
Ironbreakers
(wh_main_dwf_inf_ironbreakers)
Melee Infantry
100 Longbeards (Great Weapons)
100 Longbeards (Great Weapons)
Longbeards (Great Weapons)
(wh_main_dwf_inf_longbeards_1)
Melee Infantry
80 Quarrellers
80 Quarrellers
Quarrellers
(wh_main_dwf_inf_quarrellers_0)
Missile Infantry
80 Thunderers
80 Thunderers
Thunderers
(wh_main_dwf_inf_thunderers_0)
Missile Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
100 Miners
Melee Infantry / Melee Infantry / (wh_main_dwf_inf_miners_0)
Miners
The pickaxe is not the mightiest Dwarfen weapon, but it serves with relative success in melee.
100 325 325 20 22 12 18 80 76 68