Left Panel
menu
HomeHome / Total War: WARHAMMER II / Karaz-a-Karak (Mortal Empires) / Buildings / Alchemists' Guildhall
Alchemists' Guildhall Karaz-a-Karak (Mortal Empires)Karaz-a-Karak (Mortal Empires) Medicine Production Level 4

Alchemists' Guildhall

The Guild of Alchemists guard their knowledge jealously, for that is what give theme their power.

Medicine Production

Herb Gatherer's Camp
Herb Gatherer's Camp
(wh2_main_dwf_resource_medicine_1)
Medicine Production Level 0
Exotic Hothouse
Exotic Hothouse
(wh2_main_dwf_resource_medicine_2)
Medicine Production Level 1
Alchemist's Workshop
Alchemist's Workshop
(wh2_main_dwf_resource_medicine_3)
Medicine Production Level 2
Alchemists' Guildhall
Alchemists' Guildhall
(wh2_main_dwf_resource_medicine_4)
Medicine Production Level 3
Alchemists' Guildhall

Building Name

Alchemists' Guildhall

Level Name

wh2_main_dwf_resource_medicine_4

Building Chain

Medicine Production

Building Level

4

Create Time

4

Create Cost

3500

Effects

Income generated: 300 (building_to_building_own)
Medicinal Plants resource production: 54 bundles (building_to_building_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units