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HomeHome / Total War: WARHAMMER II / Karaz-a-Karak (Mortal Empires) / Buildings / Alchemist's Workshop
Alchemist's Workshop Karaz-a-Karak (Mortal Empires)Karaz-a-Karak (Mortal Empires) Medicine Production Level 3

Alchemist's Workshop

Alchemists study not just what herbs interact with what substance, but why, and then record the lore in tomes for antiquity.

Medicine Production

Herb Gatherer's Camp
Herb Gatherer's Camp
(wh2_main_dwf_resource_medicine_1)
Medicine Production Level 0
Exotic Hothouse
Exotic Hothouse
(wh2_main_dwf_resource_medicine_2)
Medicine Production Level 1
Alchemist's Workshop
Alchemist's Workshop
(wh2_main_dwf_resource_medicine_3)
Medicine Production Level 2
Alchemists' Guildhall
Alchemists' Guildhall
(wh2_main_dwf_resource_medicine_4)
Medicine Production Level 3
Alchemist's Workshop

Building Name

Alchemist's Workshop

Level Name

wh2_main_dwf_resource_medicine_3

Building Chain

Medicine Production

Building Level

3

Create Time

3

Create Cost

2500

Effects

Income generated: 200 (building_to_building_own)
Medicinal Plants resource production: 36 bundles (building_to_building_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units