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HomeHome / Total War: WARHAMMER II / Karaz-a-Karak (Mortal Empires) / Buildings / Herb Gatherer's Camp
Herb Gatherer's Camp Karaz-a-Karak (Mortal Empires)Karaz-a-Karak (Mortal Empires) Medicine Production Level 1

Herb Gatherer's Camp

There are always those without any formal medical training, who know older ways and which herbs will cure which ills.

Medicine Production

Herb Gatherer's Camp
Herb Gatherer's Camp
(wh2_main_dwf_resource_medicine_1)
Medicine Production Level 0
Exotic Hothouse
Exotic Hothouse
(wh2_main_dwf_resource_medicine_2)
Medicine Production Level 1
Alchemist's Workshop
Alchemist's Workshop
(wh2_main_dwf_resource_medicine_3)
Medicine Production Level 2
Alchemists' Guildhall
Alchemists' Guildhall
(wh2_main_dwf_resource_medicine_4)
Medicine Production Level 3
Herb Gatherer's Camp

Building Name

Herb Gatherer's Camp

Level Name

wh2_main_dwf_resource_medicine_1

Building Chain

Medicine Production

Building Level

1

Create Time

1

Create Cost

750

Effects

Income generated: 100 (building_to_building_own)
Medicinal Plants resource production: 16 bundles (building_to_building_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units